Maya Pro Tries 3D Modeling in Blender

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Published 2024-03-05
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I'm setting out to model an energy can in Blender, complete with proper topology—a task I can handle in Maya in about 30 minutes. With over a decade of 3D modeling experience, how tough could learning Blender be?

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#blender3d #maya #3dmodeling

All Comments (21)
  • "Now lets delete this default cube" Yeah he already mastered the software
  • @randfur
    This is way easier to follow than the regular tutorials, having someone who doesn't know and is asking questions and learning.
  • @OnMars3D
    Had a blast doing this JL, we should do this again!
  • @skaruts
    Delete default cube and create new cube (new scene works too). You nailed the correct blender startup procedure without even anyone telling you. You got this! 👍
  • This is great. Watching a pro struggle and take 2 hrs for a 15 min project is actually really inspiring. Better than the 10 min tutorial for something that takes a pro half an hour. I'm not totally useless, just new.
  • @michelveraliot
    blender is becoming so cool and i"m totally in the same mood learning it, from sketchup to blender it's night and day
  • @ventiladordesuco
    This is why the Blender community is great, look how many people here are throwing tips at their screens. You gotta love this, makes the transition way easier. I would suggest you to do a few streams, the amount of people who will step in to coach you, will surprise you. Cheers!
  • @Z8MB1ET0WN
    I would absolutely love to see more of this! Watching a pro learn a new toolset while bringing in conceptual and practical expertise is really really entertaining and fun. Well done!
  • @kartopod
    One really cool thing about the "Quick favourites" menu is that it is context sensitive, so you could favourite options in edit mode, and they wont show up in object mode - and vice versa! This applies to any menu/window in blender, where you can have seperated favourites and youll never have to worry about seeing options out of context and bloating up that menu!
  • @DirkTeucher
    I used maya for 15 years. After 3 months of using blender 2.8 for around 2 hours a day (every day) I cancelled my maya subscription. Looking back I was shocked at how much more work I could do with Blender and how much time and money I had wasted in Maya. I make 3d content that would be considered low/mid level in terms of 3d modelling complexity as I am a generalist/programmer and "generalism" is one area where I think Blender excels at more than tools like Maya or Zbrush, which I also use. Blender is highly capable of creating high end 3d models too I mean look at Daniel Bystedt or hundreds of other great 3d modelers that use Blender. If you do 3d modelling I highly recommend learning Blender. You may be shocked at how capable it is.
  • @VeveYT
    21:40 you could do this much faster than you did with knife tool. Instead of " make new edge with knife, connect, dissolve edge".. you can only select edge and CTRL+R, it will add vertex in the middle of the edge :)
  • @kayosiiii
    To get rid of the default cube: delete default cube then file → defaults → save startup file. For mode switching edit → preferences then keymap → 3D View → tab for pie menu is a really good option once you want to do more than just edit objects.
  • @franzmarley
    I did not know those setting were there in grid fill. These kinds of series are so awesome because often things get boiled down to essentials, which is really valuable because there are soo many different ways of doing stuff.
  • @csmemarketing
    I loved watching your journey through this and even more respect to you for not giving up. Shout out to OnMars3d for being your Blender Wingman.
  • @JossyStudio-555
    Welcome to the Blender community 😊, been following you for over 4 years now, and I learned quickly that, Modeling is never about the software but everything else (Topology, workflow, presentation........)
  • @garrycannon9135
    Thanks for taking this journey... I picked up a few new things and hopped over and subscribed to OnMars3D after this. Now back to modelling a bike :)
  • @BlakeEason
    It was fun watching you start your Blender journey. Good luck learning about everything else that Blender can do.
  • @waffleman2212
    Have used both! I learned in Maya for years and decided to move to Blender as it's free. It was definitely rough getting off the ground, but I love Blender now. One thing to not overlook is the awesome plugins for Blender. They make modelling and prototyping insanely fast (boxcutter, hard-ops, mesh machine, etc...)
  • @Mattfication
    The moment it came to closing that hole, I knew why Aunmar had such a grin about the grid fill. I couldn't believe Maya didn't have equivalent tool when I started to learn it. It really is something else!