Maya is Great but Why Pixar & Dreamworks Don't use it

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Published 2023-09-30
Maya is a great animation software that is being used by many game development and VFX studios, but why isn't it used by the biggest animation studios like Pixar, Dreamworks, and so on?

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All Comments (21)
  • @brenolad
    DreamWorks DOES use Maya in their pipeline across multiple departments. Source - worked there for over 10 years.
  • Intern of Pixar here, I can say that artists in Pixar/Disney uses Maya as their main tool for animation, it’s also true that they use other softwares to create some scenes, but in reality the main animation tools are Maya and blender, yeap, they also use blender for some shots, but it’s not so popular tho.
  • @AshT8524
    That's a really misleading title. Aka click bait
  • @3dtrip870
    Did you just say they don't use Maya, and then show a bunch of footage of artist working in Maya on feature films? I know that there are almost always proprietary softwares made at the biggest studios, but really: "Maya is Great but Animation Studios Don't use it"? That is utter clickbait bull crap. Your opinion has just dropped many levels for this kind of stupidity. If you would have said "Why Maya is not Enough for Animation Studios" and made your case, I would accept it; but you literally contradict your own points by showing all these big films being worked on in Maya...your status is lower, however you may get more clicks...hope you are happy. //EDIT: So you changed the title, still a bit misleading because Maya is used for more than just animation: Many, Many Modelers use Maya, I'll bet even at Pixar and Dreamworks. //EDIT DONE!
  • @migovas1483
    Studios will use what suits them the best, and if the Tech department think they can be better coding their own stuff, and have the resources ( AKA Developers ) , they will do it. Having your own software means you don't need to pay licenses for each seat, machine, contact to solve bugs, be tied to contracts and such... BUT that is good for big companies who can afford it...and if they have small stuff to do, they will use out-of-the-shelf stuff like Maya if they need too. No need to reinvent the wheel for simple stuff. If your tech department is big enough, then is a no brain to cook your own stuff, optimize and have your own in house tech, economizing Millions in something and is 'yours'.. render engine, crowd sim, fluids, Animation tools, 3D scanning, etc.. But that is not a solution for mid size and smaller companies. But still big companies will have their own share of stuff they bought , like Maya seats for Animation, they can easily cache all of that and inject on their own pipeline.
  • @snakerooni
    Since Clone Wars the Star Wars animations were made in Maya and only changed for Bad Batch which was mostly done in Unreal.
  • @XaiaDigital
    Renderman is not open sourced. What are you taking about.
  • @VFXRWANDA
    Stop your lier. They use maya includrestudio like ILM and weta digital. I dont know why you have many leason to against autodesk
  • @tlilmiztli
    Renderman isnt open source. If you dont know that I doubt anything else in this video is of any value so I stopped watching after that.
  • @EightNineOne
    "Pixar cannot contact autodesk to work on features." This isn’t really correct, custom development happens all the time - Autodesk, Maxon, SideFX, Foundry all have relationships with studios that run fairly deep, they do often develop features specifically for certain studios to aid in adoption and keep them happy, they are flagships that showcase their softwares capability and they also have thousands of seats.  Autodesk also integrate software from studios all the time into maya - ptex was developed by Disney, UDIMS were developed at weta, cryptomatte from a smaller studio called Psyop etc.
  • @khaledb8618
    I think you don't know what open source means
  • @toyoblako
    Maya is used everywhere as the MAIN tool/ I worked at Disney, Dreamworks, Playstation, Square. And it's actually getting better recently ( thanks to blender)
  • @cesarevp9678
    uhmm... everyone knows Maya is used in those studios.
  • @beccapapee
    This video makes me sad because I’ve referenced your videos before. But this is just full of misinformation. Starting with saying these big companies don’t use Maya, when in fact they do. And if people do their research (like Pixar), on their own website, they talk about how they use Maya and work with them.
  • @aarocka11
    Render Mann is not open source and if you want to use it for commercial purposes, pricing is if you have to ask, it’s too expensive.
  • @maxxxmodelz4061
    LMAO! Almost all of the studios you mentioned do indeed use Maya in their pipelines. Weta studios, for example, talk about Maya in their behind the scenes for the LOTR movies. Gollum was animated in Maya. TONS of huge studios use it, along with other software, but it's huge in VFX.
  • @Shadybelike
    I’m a first year animation student. My question is for everyone in the comments. Why don’t I find many short films made on maya by independent filmmakers on YouTube? Why is it every short film is made on blender?
  • @diasutebayev6576
    So, i want to do 3d animation (cartoons mb), i have access to Maya (student), but what program should i use?
  • @williamcousert
    You say that Renderman is open source. I can't find anything online to back that up. Can you provide any links?