Star Citizen - Balance of Refinery Ships

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Published 2024-05-06
Hello Citizens!
In today's video I'm going to explore the concept of refinery ships and ship refining. Enjoy!
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All Comments (21)
  • @0Metatron
    Pirating a player Orion is the dream. If players actually get together and play the game (bring protection) it will be the ultimate scenario for gameplay
  • @crispy9175
    Imagine if stations required players to bring refilled fuel in order to refuel your ship. As the station gets lower on fuel the price of fuel goes up. There would be a boom for player mined quantium and all the Miners could mine and hire logistics guys to ship the product and PvP orgs to protect it... Could be amazing.
  • @Mattsonus
    I got the arrastra and the orion, i cant wait depending on the mining mission
  • @ottodeluxe
    I had a lot of the same thoughts. And by going off how CIG have designed systems so far, I have come to these assumptions: 1. Shipboard refining will be a minigame (which was confirmed), so yields will most likely depend on how good you are at the game 2. Refinement time will probably be in the low double digit minutes 3. Refineries might require resources - solvents, catalysators, etc. - which have to be bought and can run out to limit the time you can spend out there 4. Refining will most likely involve choice - imagine a simple multiple choice game of "gold +20% but quant -15%" or "remove all inert material but 15% of all other materials", so choices would highly depend on what and how you are mining 5. They will absolutely find a way to make the Arrastra dead on arrival - maybe all ore or refined goods are stored in 1 SCU boxes on the outside of the ship. Happy manually selling of 500 SCU. 6. The Galaxy's modulatity will make you want to buy one for every module and never go through the pain of swapping them ever again - it will probably cost single digit million aUEC and have a 12+h timer to swap the modules. Oh, and the garage to do the swap must be unlocked by a mission chain. And the modules are sold all over the universe, so oyu have to transport them to the garage *somehow*, but that loop will be in the enxt big update :P I know this sounds like a lot of salt, but whenever a ship sounded a bit too god to be true in concept, CIG have found a way to make it undesirable. P.S. I love the concept of the Arrastra, my fav. ship so far
  • @CrueOndanet
    Really looking forward to seeing what the Arrastra can do.
  • @Mike5Brown
    I think most of the balance will be handled by making refining only take a few minutes, but stations can only handle limited amount and have a wait before your job could be handled
  • It's a safe bet using a refining ship will dramatically reduce yield compared to a station based refinery. Ships like the Expanse will be a complete non starter without a total rework from the ground up. As the Expanse doesn't have the capacity to keep up with a single player mining in a prospector. The Arastra has the capacity for an extended mining run. And it has the weaponry to at least make a respectable showing against the average pirate. But as of so far only the Pilot (owner) can bed log in a ship.
  • @cmdr.sypher1820
    I'm hoping the ship refining process has a bit of engineering/process control to it where when properly managed better ore returns can be expected. Not just shake and bake refining like we have now. This will make refining require a person to actually operate the refinery "ore" lose the whole batch or even damage the equipment requiring repairs.
  • @ZipinS1
    Now dynamically spawn NPC pirates to give escords a joban youll have yourself a bustling operation. make them like the Shai-Hulud. They always come.
  • @LensNation
    Prossie was the first ship I bought with in game money. It hasnt recovered even 10% of its cost for me. My refinery jobs never finished and I just see how so much time sink into mining can be profitable. The classes as you explained are all mixed up. I bet there will be monumental changes eventually with the whole mining gameplay. This is just the beginning.
  • i want to try to solo an arrastra for a week... do the mining... then refiniry then repairing and replacing parts... sounds like a lot of work but would be a fun challenge.
  • @michaeljemery
    I can’t remember the last time I saw a Prospector or a MOLE in the PU.
  • @Verinia
    Excellent video. Thank you! How confident are you that the Expanse will output only full saddle bags and not SCU boxes? If it poops out SCU boxes like the Vulture, it's a 100% buy for me. Gets much more complex if saddle bags, considering the added cargo transport issues that might raise. Unless they make them standard 8sc box sized and snap to grids or something. Also, I assume we'll have refinery buildings for our bases. Will change the role and use cases for refining ships quite dramatically.
  • @parkerxgps
    Going to be interesting to see how many loops refining can aid. This mystery and, how long out the answer may be. That keeps me away.
  • ship refining is defently a great option but in the same time as it will take only minutes coompare to hours in reguler refinery, i think one draw back will be greater raw metirial loss compare to rifinery in a station cuase if not that can make refineriesabosulite and useless to who that can oparate such shhips
  • @blodrush25
    i decided to sell my Arrastra an go for Galaxy because it gonna be able to swap out moduls to be a multi role ship hospital transport refiner an more i find that alot more usefull for me as a solo player most of the time an if i want to play with other as you say i can ether be transport or refine so for me its a easy Choice if you are 100 % miner i understand you see that as a nice golden ship i like mining if i cant use it alone is no use for me i will not be burn in with 545 dollars for a ship i only can use in grup play
  • @David-82
    Only reason I see you would use a refinery ship is if you are in a star system that doesn't have a refinery.
  • Shipboard refining will bring a mining re-balance. Expect shipboard refining to be quick but lower yield compared to stations. Whether multiple ships or multicrew you will need player organization and scheduling. I plan to multibox the multicrew Arrastra to reduce additional player need.
  • @Tankex91
    Arrastra is cheaper than Odyssey