'Diablo': A Classic Game Postmortem

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Published 2016-05-11
Diablo developer David Brevik returns to the GDC stage to give a classic post-mortem on Blizzard's action RPG hit Diablo in this 2016 talk. Brevik shares key takeaways from the experience and sheds light on how the game went from a single-player, turn-based claymation DOS game to the genre-defining classic it became.

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All Comments (21)
  • @Neocorey11
    Blizzard died to me when they dropped Blizzard North. You and your team were the heart of that company and your absence shows today.
  • It’s funny how he mentioned Primal Rage during the Claymation story, because one of the two T-rex characters is called Diablo, and the ape is called Blizzard...
  • @evangould1344
    My guy knew he was gonna do a talk on Diablo and he didn't know so many people were going to be interested in it XD Over 1M views on Youtube and I'm here 7 years later still interested
  • @Aurumai
    This is one of if not the best GDC talk I've ever seen. Absolutely love hearing his enthusiasm for his craft and to hear the insight from an industry veteran. When Blizzard employed mostly people like David, it's no wonder that they set the golden standard for video game quality in their prime.
  • @phantomspaceman
    "We'd sell expansion packs like Magic the Gathering with 50 items on a disk." That came full circle didn't it?
  • @Dovah21
    3 years later, the original Diablo is re-released on GOG. I am a happy man.
  • @necrojustice
    The mandolin from Diablo 1 might be the best gaming soundtrack I've ever heard.
  • @ColonelRPG
    This piece is awesome, thank you David Brevik for all the hard work and passion and commitment and the fantastic games and legacy, awesome panel!
  • @neoian94
    Lol'd so hard when he goes " We weren't even paying our taxes, we found out that was a bad idea.."
  • @SpaceTurd69
    One of the things that went very right was the music.
  • @JasonTorpy
    If David Brevik asks you if you want his copy of Diablo. You say YES!!!
  • @Anonyminded
    Legendary developer of a legendary game, huge respect to David and the Blizzard North team!
  • @mattmcluhan252
    my mom saw the pentagrams in diablo and made me throw it away. so when i got it again i was careful never to start the game or pause the game in her presence.
  • @lolmysteries
    I was the directing Manufacturing Engineer at Technicolor at the time, producing one Diablo disc every 7 seconds. Aside from Microsoft 95 and 98, Blizzard was our second largest account at that time. Still have a few prototype Diablo and Diablo II discs in various stages of production, with gorgeous silkscreened artwork in 1 to 6 color prints.
  • More post mortems need to be like this. self aware humor, tons of information and a very sympathetic speaker who values passion for his work over public speaking skills. Who cares if he umm-uuh's his way through most of it, he has so much passion for what he created with Diablo!
  • @TheBG077
    Thank you Daivd for all of your hard work and sacrifices in making such a great game! PLEASE come back and do another one of these for Diablo 2!!
  • Definitely feeding off of the energy this guy is giving off! He's nervous as hell but you can tell he's so passionate. Awesome presentation.
  • @mikeyoung9810
    Man I loved that game. No sequel or game has matched that feeling I get still to this day when I hear the music and see the game.