Crafting A Tiny Open World: A Short Hike Postmortem

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Published 2020-03-27
In this 2020 GDC Virtual Talk, Adam Robinson-Yu talks about how he decided to put a major project on the back burner in favour of a new prototype, which ultimately became A Short Hike

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All Comments (21)
  • 17:57: A cave in the "wrong place" that naturally attracts curious players and leads them back to the tutorial zone. For that alone, you win my Like vote.
  • @bnfgh123
    This game is a masterpiece. I got so caught up in those little stories. That moment when you lend your feathers to your friend so that he can reach the top and take a picture with you almost made me cry.
  • @sasamilic720
    I went to undergrad with Adam and I only have the absolute best things to say about him. Super smart and too modest to brag about having straight As. He's also just the sweetest, most genuine guy ever. Very well-deserved success :)
  • @Kadz
    Bruh I absolutely love this game!
  • @unvergebeneid
    I actually really loved the writing in A Short Hike. It has this understated humor that still had me laugh out loud at times.
  • “And then the players didn’t go where I wanted them to go, so they chose to go straight into the water” I was one of those people!
  • The flying mechanics in A Short Hike were absolutely magical. I’ve been trying to find any game that does something similar
  • @RT-qi7rn
    I spent about six hours in this game to 100% it. It's far from short, can't believe it only took three months + a few more for polishing. Crazy.
  • @adamdoyle6495
    so nice to see the full project broken down and explained why he did what he did and what didn't work. A great postmortem
  • The dialogue in this game was surprisingly deep and way too fun. I was startled initially to see npc's dont repeat dialogue until after 4 to 5 conversations. Flying was absolutely fun. The flower and the updraft was way too brilliant. Normally games dont have this many fun mechanics for a game this short.
  • @Packbat
    It's so fascinating hearing Robinson-Yu talk about giving players signs as a last resort, because those were my first resort - I loved being able to find a trail sign, figure out what trail I was on, and draw a mental map of the world that way.
  • @Violant3
    for someone who thinks writing is hard, he totally nailed the writing on this game, the dialogues are so natural, you feel like you're talking to a real character, each one of them has an intersting personality and goals to why they're on that island. it helps to feel like they have purpose and are not just placed randomly on the map.
  • @xerosolar307
    I usually take notes when I watch GDC videos to not forget important stuff, and to date this is the talk in which I've taken the most notes, seriously everything is super helpful for indies, this talk is a gold mine (Extremely wonderful game btw, loved it from beginning to end)
  • @princessthyemis
    He made this all himself?!?!? THIS IS SO INSPIRING I LOVE IT! It amazes me!!!!! RESPECT!!!!!
  • @donuts4dilla
    I was the ??? bird and I feel violated that the tunnel led me back to the beginning lmao. I loved this game.
  • @johnx140
    Brooo, this talk is actually amazing
  • @caviicape
    i beat this game in one hour, then proceeded to play for 10+ more hours. bravo.
  • @heavyshark
    This has to be one of the best GDC talks ever.