The Combat Power of Oldschool Runescape Items are Changing Massively!

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Published 2024-04-16
It is finally here! The combat project rebalance for mage weapons, the voidwaker and so much more. Today we finally received the proposed changes for these items and the reasoning behind them.

Today we are going to be looking at all the nerfs and buffs to see what jagex has been cooking up. How much is the occult necklace getting nerfed and where is that power going? How much is the voidwaker getting nerfed.

Theres also a ton of other fundamental changes to the game that we are going to cover today as well.

Project Rebalance
secure.runescape.com/m=news/project-rebalance---it…

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All Comments (21)
  • @jimbosween
    Not buffing Ahrims magic damage is a bit disappointing
  • @LordRaxyn
    The magic rebalance makes sense but I'm pretty sure this makes a lot of setups with anything less than ancestral worse and more expensive, it might balance out with Augury but that means you now have to manage that prayer just to keep up with where we were before.
  • @masonhales
    bought my elder at 9m, sold at 75m.
    thanks for the 7 bonds
  • @dako91196
    I’m very excited for the damage boost to Augury. It needed it
  • @0life5
    as a new player I'm glad I purchased my dagon'hai robe set literally hours before these changes were announced
  • U have a lot of passion and basic knowledge. Makes these videos simple and natural. Many other youtubers stumble with informing since they lack a bigger picture
  • @jawstrock2215
    this is why the elemental weakness change is so important for mid lvl players.
  • @bknighty28
    Eternals not getting a buff is criminally short sighted.
  • @PeeDeeBee_MD
    Jagex has lost it. Every single mid-late game player has trident + occult + ahrims. Now there are no real updates until you can full on send cox for ALL THE UPGRADES
    They wanted to decrease the mid-end game gap but instead theyve increased it x 10000
  • @mccarko
    Augury getting % dmg will let you do more damage in the gauntlet than before
  • dagon hai and infinity get mage dmg bonus but ahrims gets nothin,rip the last items giving barrows life lmao
  • when you think about it the abby whip is also very over powered for its price and requirements. its stats should be halved and redistributed between the scythe and torva..... a terrible blow for irons and casual players generally
  • @nobobonobo
    I'm never gonna financially recovery from this
  • @Canuckrz
    Frankly, I hate how much they're nerfing the occult amulet. I would have been in favor of a slight nerf, but I think the bigger issue with the magic system was how useless the rest of the gear was, but now they're taking its bonus' and only applying it to super expensive gear which screws over us midlevel players who already had a rough time justifying combat magic with its expense.
  • @johnnyboy5135
    A nerf to the occult is just a nerf to magic and further increases the power gap between mid game and end game players
  • @HughMungusXD
    I just wish we'd get an Oldschool Classic, the 2007 port with no future updates, only bug fixes and bot bans. Then we'd never have to worry about the system getting constantly "updated" and changed.
  • @OnyxSilas
    I’m not even a PvPer tbh but I genuinely feel like the nerf to the ancient godsword was uncalled for lol when the voidwaker, claws and even AGS can 1 tick your max hp, I feel like having more ways to heal in a fight is optimal if they’re just going to add more weapons that can effortlessly stack you out, despite you combo eating perfectly. Idk though, I mainly used the ancient godsword at solo bandos and I love it lol so I’m glad they didn’t change it for pvm I guess.
  • @King-balloon
    Spent year and a half getting 93 slayer on iron literally finishing 3 weeks ago and they nerf the occult.
    Absolute bollox
    What’s the point of even playing iron man if they just gonna nerf everything I grind for