Why You Will Burn Out as a Solo Developer and How to Avoid It – Essential Tips

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Publicado 2024-07-11
Why You Will Burn Out as a Solo Developer and How to Avoid It - Tips & Solutions

In this video, I share my personal journey through the highs and lows of solo game development in for example gadot or unity, probably also unreal engine. I'll talk about the challenges I faced, how I got overwhelmed, and the steps I took to overcome burnout and keep pushing forward. These tips and solutions can help you stay motivated and avoid the pitfalls of solo development.

Brackeys tutorial:    • How to make a Video Game - Godot Begi...  

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00:00 - Trying to be funny
00:59 - Intro
01:33 - The Dunning–Kruger
03:03 - Smaller the scope
03:51 - Back to 16 bit
06:09 - 2.5D prototype
07:41 - Concept Art
09:14 - Next steps

Todos los comentarios (21)
  • @JongHyunSM
    Yes, I also experienced burnout in the 2nd and 3rd years. I relieved the burnout by taking a short break and going to enjoyable places, then returned to making games.
  • @ToadTimewiiu
    This video Is so good! (I didnt realise how complicated all the little things could be in game development) terrifying
  • @BraggsTippingPoint
    I can speak on this exact journey as someone whose taken the road most say I shouldn’t have. I’ve spent the last 3.5 years learning all of the areas of development that I needed to make the game I wanted to. I focused on learning these skills over releasing games I wasn’t passionate about. I’m now about 6 months into my first game and I’m so glad I did it that way. When starting, it seems like you rarely have a good/great day of progress. Feels like you’re always stuck on something. Now I rarely have bad days. The climb is perpetual, but the more time spent building your game dev muscles, the easier the journey is. I wouldn’t be honest though without saying it it takes a toll. Especially when finances and life is weighing you down at the same time when you know a successful game can change all of it. Just have to keep at it and don’t give up. Embrace the pain.
  • @ediet2203
    I know the value of a "30 years experience Game Dev" giving advice may be extremely significant but I personally find it to be more realistic, more personal, and more connected to hear someone who is in a similar situation of just trying to make it as a Game Dev and make the games they want to make. It's cool that you're confident enough to also have a video talking about this with meaningful advice and insight that you put it online despite the judgement that likely comes by doing that. Nice video, man!
  • @eth7928
    What I learned: Once burnt, you cannot burn again. I simply don't care anymore. I just work on my project and thats it. Just dont make a game that would take you 10 years or you will lose your mind for good.
  • @PutineluAlin
    The 2.5D game reminds me so much of Disney Hercules Action game, especially the maze forest. Another game with the same style of camera movement is The Adventures of Lomax. good luck in you're journey and don't get caught by scope creep.
  • @Oshaberi
    Love this, thank you for the inspiration, motivation, and validation!
  • @myykeats
    Thanks for the video! I was burnt out of my first game for like 2 months. It's still kind of on pause. I'm glad you're back into it with renewed focus!
  • @voidboi0
    Awesome video. It's nice seeing an honest approach with realistic expectations.
  • @ekzac
    It's so warm and comforting to receive some comprehension, even when it's from a Youtube vídeo ^^ I loved the turtle! It seems to allow some interesting mechanics!
  • @Icemag54
    Wow, great thoughts on remembering to have fun in the process of creating your game!! It is the part that motivates me the most, because it's nice that other creators think the same way ^-^ Good luck with you games, everyone!
  • @neppallv
    This is a very down-to-earth, informative, and motivational video!
  • @iloem3917
    Having fun is a must in game development ❤
  • @HappyCucco.
    Can watch this stuff all day! And i love both prototypes. My favorite is the 2D but the 2.5D looks rly clean too and it works! We got to keep it real! And then one day in the elderly home we can hopefully laugh about it. “You know that time we made those silly games!” Wish you all the best of fortune on your game making endeavors good sir! Can’t wait to see this come into fruition
  • @CmdrFirezone38
    Great video! I have been wanting to get into game development for years, but, have always felt so intimidated. I even bought some courses from GDQuest that look great, but, just never really started them. But, after watching this video, I think you have given me the push I need to actually do this! Thank you man, you earned a Subscriber today and I look forward to watching more of your videos
  • @Grimzentide
    This all seems quite familiar, especially with the using of the Brackey's tutorial. Keep at it!