I Had a Chat About Forge of Empires with InnoGames (the Devs)!

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Published 2024-06-05
I had a chat with InnoGames, the developers of Forge of Empires - specifically Matt and Tobi! We discussed quite a bit of what's coming up, and this video is my attempt to try and relay some of that to you. Thank you again to Inno for the opportunity!

Note that this video was written/recorded on 5/27, so some things may already be released (ie, the city collection improvement).

Join my Discord: discord.gg/UBERnerd14
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Timestamps:
0:00 Intro
0:45 Time
2:04 Difficulty
3:40 Balancing
5:52 Takeaways
6:58 Conclusion

#forgeofempires #foe #UBERnerd14

Forge of Empires is an award-winning and free-to-play RTS MMO city-building game developed by InnoGames GmbH, the company behind hits such as Elvenar and Tribal Wars, as well as new titles like Rise of Cultures. Forge of Empires was released for browser in 2012, with mobile versions being released in 2014 (iOS) and 2015 (Android), and continues to be updated with new content, events, and features to this day!

All Comments (21)
  • @HeLIFlrE
    We have been asking for years to remove the amount of pointless, repetitive busy work, excessive mouse clicks, and to give us tools to use/manage inventory quicker and more efficiently. If people need to use a bot (like FoE Helper) just to manage mundane day to day tasks, this means that the game as offered by the developer is far from perfect. If I were a developer, I would view bots as free product feedback and counseling. THAT is your key to time management/quality of life issues, not musing around endlessly how hard or easy an event or a new game feature should be. Btw, how does QI having to build for 4 days before you can reasonably start working the nodes do anything positive for quality of life/time management issues?
  • @kestrelw2764
    Just over a year ago, I watched friends and guild members bid goodbye to the game out of boredom. Now, over a year later, it is happening again, but from burnout. I agree about the time management issue, but I think it’s more than simplifying actions in the game. Inno needs to strive for balance! Even the most die hard competitive end game players simply cannot and do not want to play forge 24/7. Inno needs to understand that we WANT to play and enjoy all aspects of the game, but piling one thing on top of the other just leads to stress and aggravation, not enjoyment or fulfillment. My guild competes in GE (80 member perfect score), GbG (#2 in strength), and QI (10k lead in 1st). We fully play every part of the game, but it is too much. The number one ask from top players over the course of years has been for Inno to provide opportunities to rest from parts of the game to keep them fresh. My suggestion is that Inno should alternate GbG and QI. That would allow players a break from both, while giving players the opportunity to fully engage in each one and have a rest period as well. Both components are sufficiently engaging to keep players hooked, and having a break from each allows excitement to build up for their return. For reference, I’m a top 50 player, 6 year founder of a top guild and fully play every aspect of the game to the max. I love all the changes and game additions, but Inno please give us balance so we don’t burn out.
  • The problem is that every change they make benefit the higher-ranked players far more than the lower-ranked players. The parity is diminishing, and this is especially true in relation to guilds and GBG. The top 3 or 4 guilds will win every time because it's just a numbers game. There is no strategy.
  • @TheBoneVampire
    Those damn pop-ups!!! Glad they are fixing it. And I hate the 100 max fps storage. Not when my city collects thousands. I enjoy collecting manually but I have to use the 5 diamond collect feature because of this
  • @M1lls43
    My main problem is Great Buildings. They are quickly becoming obsolete compared to event buildings
  • @toms6447
    Allow me to collect from my city without having to stop every 100 FP and find somewhere to put them. Let FP bar go to 999 during city collection (or always) I don't even want to log into my main city anymore.
  • @user-lv6ko5mc2m
    1) They are human (fair enough) 2) They care about money. Lets be clear. 3) They play the game to the extent that it's required in order to program successfully. Lastly, they want to make as much money as they possibly can. Lets not forget that their choices clearly reflect that.
  • @LS-vu9de
    Are they planning to do anything about the tedious and time consuming aspect of endless autobattle in GBG? This would be one area where increasing strategy could actually reduce the amount of time spent.
  • @grifterx2567
    Biggest thing they need to fix is stopping the ability of super guilds to be able to crush everyone on the GbG map in the first 1hr to a point you just can't challenge them . Leaving your only option to tank a round to drop levels to chase rewards
  • @Yggdrasil238
    Just add a box on the side of your screen when collecting something from your city. If you are done you can collect all the stuff you gathered once. Easy problem solved. You could even do the same for GbG or GE, it would save so much time to have no more popups
  • @arklur3193
    First of all, I think it's pretty neat they reached out to you. Always nice when game developers (directly or indirectly) contact people who are active in the community and creating content for the game. @2:55 “Introduce more challenging components that you’ll have to work towards while also allowing you to still play and compete in the meantime.” I think they could do something similar to what they did in the recent Heroes event, being able to pick from easy/medium/hard options so, let's say, everyone can play the same amount (not taking into account that if you played only the easy levels you “couldn’t” spend all the event coins), but those who can, play the harder levels for better rewards. Increase the rewards (amount and/or value) based on strength not time, not based on how for long can you do certain things but whether you Let’s say GE would just have 1 level but you can decide how strong you want your opponents to be. You just started the game and low on boosts? Enemy army boost ranges for 0-100 for you only, but the rewards are also weak. You are an old player with a very strong city? You can choose to fight armies with 5-10k boost and the rewards will be better. I’m aware the issue with this is “making stronger players even stronger”, but I think this is still better than what we have now as stronger players “need” to play more. If you are strong, you can fight for much longer in GBG, “expected” to fight more. In QI it’s similar, stronger players can fight for longer while the rest of the guild forgets about QI once they hit the wall.
  • @KurtHiemcke
    Well, well, well, I thought there were only (financial) Sharks left in the Inno building. I mean it’s heartwarming that they care about the game, but almost every action is diamonds related nowadays. This was not so in 2015, now you barely will make progress without buying a gold or silver pass or spending loads of 💎’s. So I can’t get rid of the Only-Sharks feeling 🦈💰🦈💰🦈💰🦈💰🦈💰🦈
  • @saifadailh2456
    Auto battle is the worst part, no skill at all just slab a button for 30min and that's it. the main issue beside skill is it consumes so much time and feels like a chore rather than something fun. A quick fix which should help reduce the time is troop formation, give us a button that auto select unit ( 6 rouges & 2 spearmen for example) this should cut down the time a little bit
  • @reviewer8778
    one of my concerns is that every primal challange requires the purchase of 50-80 fp. It won't be long before you can't keep up with that.
  • I played for 5 years but have stopped when QI came live. I no longer want or can spend the time they require me to put in. It's sad but they lost me with the power creep. I'd love to update my city with better buildings, but not with what they expect me to complete.
  • @francesconati75
    I see a lot of comments about the game, but most of them is just disruptive (non constructive) ranting. It's easy to know what we don't like, but not as easy to think of something we "would" like, and I include myself in this comment. Inno reached out to you because you want the game to get better and you have ideas. So kudos to you Uber, this is the only way the game can improve.
  • @David-mg1yj
    I've always thought there should be a decent reward for completing all five GE levels. Part of an exclusive building or Diamonds perhaps.
  • @NinoKotur
    Has there been any talk regarding performance of game? Most specifically GPU memory leak in game. I have laptop with ryzen 7 5800H and nvidia 3070 with 8GB of memory, and every time i do around 200fights in GBG swapping units become very slow due to Dedicated memory usage of GPU jumped to over 2GB for single tab of browser. Refreshing browser does reduce GPU memory utilization down to 300MB approximately. Just to clarify i'm not talking about RAM memory but GPU VRAM seems to be mainly issue with this.