The COMPLETE CS:GO Settings Guide 2023 (Resolution, Crosshair, FPS, Keybinds, More)

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Publicado 2021-03-19
Resolution, Crosshair, Video Settings, FPS Optimization, Keybinds, Visibility Improvements, and other tips to Improve Your Gameplay and gain and advantage on your opponents.

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Reddit Thread about Processor Core 0 www.reddit.com/r/GlobalOffensive/comments/6yukg1/t…

FPS Benchmarks [note again, global shadow should be on high, texture filtering shouldn't be on 8x or 16x and effect/shader detail effect molotovs differently based on distance to some extent] :    • CSGO BEST SETTINGS Benchmark Tested  

0:00 Intro
0:15 Resolution And Aspect Ratio
0:30 Professional Aspect Ratios
0:50 4:3 vs 16:9
1:33 Resolutions and FPS
2:09 Video Settings & Visibility
2:59 Effect/Shader Detail and Nade and Molotov Visibility
4:27 Audio Settings
5:00 Game Settings
5:20 Radar Settings
6:03 Crosshair Settings
6:52 Viewmodel Settings
7:30 Sensitivity
8:52 Keybindings / Keybinds
9:00 Nade Binds
9:43 Mouse Wheel Jump
10:15 Full Screen Crosshair Toggle Bind
10:33 Jump Throw Bind
11:00 Auto Exec and Launch Options
11:45 Clear Decals & Other Binds
12:00 Launch Options
12:26 FPS Optimization
13:30 Fixing Problems with Stretched / Black Bars

#csgo #settings #fps

tags: csgo, cs go, counter-strike: global offensive, cs go settings, csgo settings, csgo video settings, csgo molotov smoke, nade smoke, fps optimization csgo, csgo settings 2021, settings 2022, resolution, aspect ratio, sensitivity, keybinds, key binds, key bindings, keybindings, csgo visibility settings, csgo launch options, csgo crosshair, csgo viewmodel

Todos los comentarios (21)
  • @vooCSGO
    people have literally requsted this for years but I felt I didn't have anything interesting/new to add so I didn't make it. This time around I did as much research as I could into what are the actual best CSGO Settings and some things that other videos didn't touch on in regards to visibility settings, keybinds, fps optimization, resolution, and that type of thing. hopefully this tells you something you didn't already know. Support The Content ► www.patreon.com/voocsgo Watch a Stream ► www.twitch.tv/voocsgo Join The Community ► discord.gg/Dw6KbFy
  • @FranzJx
    thnanks now i see thru a walls 👍👍👍👍👍👍👍👍
  • @danielve09
    Most important key bind in MM is definetly a nice and friendly middle finger to show how superior u are to everyone else on the server
  • @mouninischal90
    Mr. Voo, at 5:56 the keybind you have mentioned for radar toggle is Bind "v" "cl_radar_scale 1.0 0.4" but it should be Bind "v" "toggle cl_radar_scale 1.0 0.4". Please edit it for the greater good :)
  • @TheL0rd0fSpace
    As far as sensitivity, the edpi you're comfortable with may depend on the mouse you use as well. I went from a heavier mouse to a Viper Ultimate (one of the lightest around), and although I could never get used to low sens arm aiming on the old mouse, I find it much easier with this lighter one. I assume it's down to inertia; it's easier to control something precisely when it requires less force to move it. So, don't be afraid to adjust your sens to account for your hardware; you might be built for low sens, but if your mouse makes it hard, then just bump it up a little until you replace it by desire or necessity.
  • @Lindeni
    11:22 I don't think it's ridiculous, I miss him too :(
  • @vooCSGO
    did i just see that voo uses W A R S as his movement keys at 9:00 ? lmao
  • @diztinger
    8:58 W R A S... DID I just see it? That is even weirder than me (crouch with "Alt")
  • @ncsynthex2478
    I’ve put over 4000 hours into this game and have used scroll to swap weapons this whole time. Trying out your key binds now
  • @coiLz0r911
    To prevent the accidental mousewheel jumping, I use an alias script. When I hold down the alt key, mwheeldown is bound to jump. When I let go, it's bound to something else (but you could choose to have it unbound also).
  • @Leg1oNcs
    I woke up to this after going mental about should I stick with my resolution change or go back to what I used for the last year. This was perfect timing <3
  • @myownsite
    Few more points about resolution: 4x3 runs better across the board, since FoV matters a fair bit. Objects outside your FoV won't be rendered. Also, 4:3 stretched misrepresents sound direction, since sounds stay unaffected even if your low FoV is stretched.
  • @tavinl
    I actually keep anti aliasing on because it's easier to distinguish some mangled pixels of an actual enemy, and it looks s m o o t h
  • @Memorix
    Thanks for everything you provide bro. The videos and tips are actually getting better and better. Just managed to climb to Supreme after 7 months from MG1 after weeks of practice and dedication.
  • @chlZonyx
    9:53 If you have the problem that sometimes you jump accidentaly while shooting you can use this bind to prevent that from happening: alias +shoot "+attack; unbind mwheelup"; alias -shoot "-attack; bind mwheelup +jump"; bind mouse1 "+shoot" (Change mwheelup with mwheeldown if you have boundit to mousewheeldown instead).
  • @WobZone
    "The COMPLETE CS:GO Settings Guide 2023" when it came out in 2021???
  • @ksemi
    Another Bind I would recommend is increasing the game audio by ~15-25% when you hold shift: alias +incvol "incrementvar volume 0 2 0.25; +speed" alias -incvol "incrementvar volume 0 2 -0.25; -speed" bind SHIFT "+incvol"
  • @krims0n70
    I grew up playing 4:3 from old versions of CS. But till about a year ago I went with 16:9 because on 4:3 the player models just moved way to quickly for me. So after switching 16:9, i could see an improvement to my reaction time when it came to players peeking. Now I do sometimes switch to 16:10, more specifically 1650x1080. But that's only if I want slightly wider player models, compared to 16:9.