The Secret To A Million Dollar Game Idea

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Published 2024-07-08
Me and my buddy Gavin ‪@TwoStarGames‬ talk about how he keeps coming up with brilliant million dollar game ideas.
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All Comments (21)
  • @ractheworld
    Good job Thomas picking your guests' minds! This developer in particular has a nice way of looking at things despite his young age.
  • @mandisaw
    10:10 CDPR had a Witcher talk that discussed assigning work-to-value ratios for features. Basically you make your list of everything you want to put in the game. Then build out a matrix comparing how much work (time, money, skill/training) would be needed for implementation & testing, versus how important it would be to players (e.g. quality of life aspects get a high "value" score, but this could include marketability). Doing your homework around genre expectations, USPs, dev timelines, etc makes your values more accurate, but even a good-guess goes pretty far. I've found it to be a great way to counter scope-creep, as it takes a lot of the subjectivity out of the equation. You could of course add a third value for "how much I/we want this", and weigh it appropriately in the calculations 😄
  • @TheExplorer2K
    Gavin's done it again Thomas and Gavin are like an incredible duo. I'm watching all of your videos
  • @stewpidasohl
    Great seeing you two as always super informational. Love his humility about success around this game already, we know it’s going to be big. And that door behind him is insane engagement tactics, I’ve never seen something in a video get so many comments consistently lol
  • @misteriwa
    Goooood points on tempering feature/scope creep. I'd like to hear more of this interview.
  • @Urotsuki
    cant wait for the full interview!!!!
  • @BakinKoljac
    i really like how he is constantly avoiding being put on the pedestal of being a genius or anything like that. "i was lucky", "i had already an audience", etc.
  • @-LightSmit
    I’m actually not a chuuchuu fan but a big fan of the dev. Smart and to the point 👍
  • @BRZyt
    Why is everyone so confused? Yall are acting like you dont lock your doors
  • @Always.Smarter
    The cutting edge seems to be making adult games for kids. It's the basis for the whole mascot horror trend, palworld, cuffbust, anime games etc. These games generally weren't made before because they're not exactly something parents or shareholders approve of, so the big companies stayed away from that stuff. But indie devs have nobody to answer to, so they can make these niche games that push the boundaries of what's acceptable content to be marketed towards children. Who knows how long roblox will get away with their legally grey form of child labor before regulators step in, but until then gaming is basically the wild west
  • @KeijiKaini
    Ideas are cheap and not everything. The execution on the idea is what matters and what makes a game hard to make. You can iterate 10 ideas in an hour. And the clue bout this is... there no new idea. Everything was already made. So iterate your own thing on something that already exists and do it better.
  • @pierrot457
    Hope there is nothing strange behind that door 😂
  • @levibloong
    if anyone is interested A way out had a supposed budget of 3.5 million and as of 2021 (two years after launch) has made 23 million
  • @marveII0us
    10:00 "Majority of the time should be spent on the most important things" shows goofy ahh jailien twerking
  • @deadstroyer952
    3:43 i seriously got whiplash seeing footage from a ratskewer video here LOL