Marble Legions

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Published 2023-09-19

All Comments (21)
  • @lostmarbles2d
    There are 4 extra recordings of this on my Patreon ( www.patreon.com/lostmarbleruns ), using the same ruleset and colours (minor differences like bug fixes between recordings - the published one is the final version)
  • @flarklooney
    6:00 The fight between the Clerics using convert on the Champion was hilarious!!
  • @shilohmagic7173
    Blue, the instant they realized clerics exist now: "Oh, cool, can we convert all your clerics and champions, Red? thanks." But then they just stopped doing that, and I was very sad.
  • @MrLandShark55_55
    With how the clerics work, it seems like they can be immensely powerful if there were enough of them.
  • Clerics can convert other clerics? I find their lack of faith... disturbing...
  • Some suggestions for units, maybe? 1. Healers! They heal nearby friendly units. They prioritize special units, and just like archers, they back away from enemy units. They also have similar health to archers. They can be normal units or special units. 2. Generals! These guys buff nearby units, giving them more health AND attack damage! They cannot be converted by clerics, but have a weak attack. They also have the same amount of health as a spearman. They are special units. 3. Traps! These aren't human, but they still hurt. They appear on their respective color's side of the battlefield, and will injure units that step on them. They don't damage catapults, and will self-destruct after activating 3 times. They are special units.
  • @user-ni6fz7vg9w
    6:20 It's very funny how the champion is converted back and forth several times 😆
  • @kingsuperbobboy
    There should be something to stop clerics from converting each other
  • @Zorro9129
    I have an idea for a type of unit! Horsemen: fast, and with a larger detection radius, so they'll attack undefended flanks.
  • @TheBin1214
    I very love marble war and kingdom. Good video❤🎉❤
  • Wish there would be a fuse function to decide how the army will be organized, so we can have for example spears behind shields
  • @_smaily_4654
    I really liked the Marble legions. I have a few ideas on how to improve Marble legions even more 1. Levels. When one warrior kills enough warriors, his level increases. Thanks to the level, his characteristics increase. Minimum level:1. Maximum level:5. 2. Mutations. Some warriors may have a mutation. Due to mutations, the war may decrease or acquire some characteristics. 3. 🏳️. Some wars can surrender and become wars of other kingdoms. That's all. Thank you for your attention. Good luck (sorry if there are errors in the text, I'm just writing this with a translation because I don't know English) (I'm Russian)
  • @user-gz9ss7mk3b
    Spoilers The unexpected comeback from red with the catapults after nearly losing at the hands of the clerics
  • I have a concern with clerics. If clerics can convert other clerics, then 2 or more of them in both sides just results in an infinite loop of conversion. They really shouldn't, although it generates a comedic effect whenever an infinite loop occurs. Also, one more thing. The specials are kinda limited, so I'll suggest some that could fit: > Intern - A single-target healer, good for healing champions. Has a slow reload but massive heal, targets the lowest hp, has long range. Cannot heal catapults, towers, or castles. > Paramedic - A multi-target healer, good for healing groups. Has a fast reload but small heal, has medium range. Heals in an area (circle). Cannot heal catapults, towers, or castles. > Engineer - Fixes damaged towers ("heals" them) and the castle itself, rebuilds missing towers. Stays at spawn if no building is damaged or missing. Prioritizes rebuilding the castle over other tasks. > Sniper - Never moves, prioritizes high-hp targets. Deals gargantuan damage over incredibly slow reload. Full board range but is weak to close-ranged attacks.
  • Cool video, some Ideas for impovments: 1. Units should prioritize the outer buildings more. It doesn't make much sense to ignore them and go straight for the castle 2. Clerics shouldn't be able to mind control special units 3. Catapults shouldn't friendly fire, or should have better aim That's it for now. Good luck
  • @psychoshot9028
    The general rule of thumb is that is that if a team is getting stomped for the majority of the video, they will win through a bull comeback