Trying to Simulate 10,000,000 Cubes in Blender
168,326
Published 2023-05-31
Get the 4K wallpapers on my Patreon: www.patreon.com/posts/83824237
Thanks for watching!
Particle count:
00:00 1,000 particles
00:43 10,000 particles
03:50 100,000 particles
04:32 1,000,000 particles
06:14 10,000,000 particles?
#b3d #simulation
All Comments (21)
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The timing of the crash is pure gold😂
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Polyfjord is just that mad scientist of the blender community....
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Use HSL coloramp, both colours set to red and direction anti-clockwise, this will give the rainbow effect
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The ending was hilarious 😂 You should definitely make this a video series, where testing different things to the limit until blender crashes
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who could have guessed that simulating cubes would become so interesting and create artwork 😂
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The whole point of the video was to crash blender, but through the journey, he birthed cool wallpapers. Massive legend.
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the cut scream when it crashes is literally perfect XD
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After a point, with so many objects, it's hard to tell if it's a hardware limitation of a blender limitation
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The genuine level of excitement I got watching this video reminds me why I suffer through the incredibly difficult learning curve that comes with 3d art. Thank you for creating something that I can aspire to create myself one day. I love this video and thank you for just taking a moment to be somewhat unhinged in the best way and have fun on the internet.
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My guy just made incredible wallpapers without even trying to 😂
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This is a really fun video! Brings me back to when I first started using Blender and I was just creating weird stuff untill Blender crashed (which was often because of my crap PC at the time haha). Thanks for making this Polyfjord!
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It looks like glowing kinetic sand, and I love it!
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So happy for you! Five seconds for fluid bake?! For me, the rule is: start the bake, make sure it doesn't crash, blow all my fans at it, and wait for a day or so. Then realize that it's wrong, and try again.
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The smoke simulation --> vector field technique is an amazing tool for art directing particle flow! I'm going to try to see how high I can get on my 3060ti for now, but that is such a useful tool
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In the past we watched gladiators injure themselves gravely in the arena for our entertainment, today we can substitute that with others crashing their hardware.
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I’ve been watching your videos for a couple of years now, and I must say - you have some of the best content in this platform. All your videos are incredibly high-quality, with top tier editing, commentary, and subject material. I am never left with that feeling of “Was that really worth my time though?” after watching one of your videos. It’s a shame your channel isn’t more popular, you really deserve it my friend. As Palpy says, “We will watch your career with great interest.” Excited to see what you have to bring to this platform, and I wish you the best of luck!
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The timing of the crash , *chefs' kiss*🤌🤌
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adds millions of particles together and is surprised by the fluid created LOL AMAZING VID!!! thank ur GPU for its service <3
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Big tip for you: with so many objects and vertices, the viewpoint overlays are a big bottleneck, turning them OFF and just using cycles is actually way faster
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I love your content man. That was a really fun one and it looked amazing. I quickly tried to replicate it and on an XDR display that glow looks absolutely sick!