Making CNC Relief Models in Blender: My Learning Process

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Published 2024-03-28
Join me as I share my journey into creating CNC Relief Models using Blender, all boiled down to a few simple steps. I’m no Blender expert, but I’ve discovered a straightforward way to make relief models for CNC machining, and I'm excited to walk you through My Learning Process

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Edited with Gling AI: bit.ly/46bGeYv
00:00 Introduction
00:40 Getting started
01:10 Adding a Plane
01:38 Modifiers
04:08 Smoothing
#cncreliefmodel #blender #learningprocess

All Comments (21)
  • @mjfsinc
    Have i told you I love you lately? I've been tinkering with Bing and blender lately. Honestly I've gotten pretty good at Bing but Blender not so much. Probably because I was going sculpting route. This is exactly what a needed. I have basic Carveco for now so, the more i can do the elsewhere the better. I just want my carves to look like the images that i make in Bing. Depth and all if that makes sense. Please continue doing Blender and please continue showing basic Carveco examples too. Thank you for doing these in a way that us non engineers can understand as well.
  • @user-sz1ge1xx8k
    Definitely need to see more like this, blender is a great companion program for carveco.
  • @scottburton73
    Excellent video. I will definitely use these techniques.
  • @timgoodyke5998
    I downloaded blender and started using it a little, thanks to you I can do more than “nothing” keep more coming! I’m having a Blast!
  • @olgwoodart4996
    Great video. This technique is a great tool in the cnc pattern maker toolbox. Blender is a great tool for cnc pattern creation. I've been using it for a decade for cnc and has been a total blast to use. Once you have the image displaced and applied you can use additional modifiers like smooth to clean up or change the image but you can also digitally sculpt on it, as well further modeling by changing/transforming the polygonal mesh. Blender is amazingly powerful but not the easiest program to master. Best of luck to everyone. Its a ton of fun.
  • @PCPerks757
    Oh thank you for this. I’ve been working with blender for awhile trying to get good looking reliefs. There are a few things that I do differently and between what you showed here and what I had learned elsewhere I think I’m going to be able to take a giant leap forward. When it comes to the smoothing aspect, look up about using the sculpting mode. There are some great tools in there to get rid of all the jagged parts. My issue has always been getting the heights correct when importing images. These other tools you showed are literally going to change my whole learning trajectory.
  • @jeffhagemann3154
    Great starter video... Yes I'd like more Blender/ maker videos
  • @seanposkea
    Fun technique. I'd recommend using the Strength field on the Displacement modifier rather than scaling the plane. When you scale in object mode, Blender still thinks the original shape is the "right" shape. Also you'll get better results with a grayscale image.
  • At 8:59 you put the other layer correctly, but in my case when I put 2 layers, the previous piece is deformed, I did everything in the video, give me some help
  • @FrankJonen
    When scaling or moving, hold the SHIFT key for lower increments.
  • @gizmobowen
    So man good tools here to look at. I thought your thumbnail showed a concentric wave pattern. I'm looking at trying to figure out how to make geometric patterns like that and would be interesting if you could show that.
  • @jimhensley4210
    Just watched your Live Session on the badge making. Great session BTW. I commented during the session regarding using Fusion on badge making. I just started using Blender also, would that be an alternative to Maker + until I make the jump?
  • @raymondsmith2484
    Love your video's. I just cant keep up with the pointer movement. will definately be trying this.
  • @FrankJonen
    For line-art: Blur your images slightly. That way you get ramps instead of harsh cliffs at the edges.
  • @paulo.dionisio
    I'm a blender user learning cad/cam. One can't machine a mesh even with an insane amount of geometry, it'll always got planar faces. What i've found so far is one gotta use lines and try to convert it to object or solid.
  • Can you get away with making stl without carveco with gray relief or do you really need carveco to fine tune it to work? Appreciate the videos man im not trying to spend alot but love to learn more Appreciate it