The Making of Pentiment - Noclip Documentary

Publicado 2024-04-09
Support us on Patreon (get perks!) ► www.patreon.com/noclip
SUBSCRIBE for More Free Game Docs ► bit.ly/noclipsubscribe

We travel to Obsidian Entertainment to talk to the small team behind this award winning historical role-playing game.

Lettermatic's Pentiment Font Case Study: lettermatic.com/custom/pentiment

Noclip's work is 100% crowdfunded.
Patreon: www.patreon.com/noclip
Website: www.noclip.video/
Store: store.noclip.video
Instagram: www.instagram.com/noclipvideo/
Twitter: twitter.com/noclipvideo
Twitch: twitch.tv/noclip
Podcast: noclippodcast.libsyn.com/
Podcast Channel: youtube.com/noclippodcast

Written & Produced by Danny O'Dwyer
Edited by Jeremy Jayne & Danny O'Dwyer
Filmed by Jeremy Jayne
Gameplay Capture Frank Howley

0:00 - Intro
2:48 - Project Origins
12:18 - Prototype
22:16 - Time & Setting
29:02 - Historical Costumery
33:12 - Protagonist Andreas
37:47 - Animation
45:17 - Reactivity & Gameplay
55:14 - Historical Challenges
59:38 - Typeface
1:05:46 - Marginalia
1:09:45.- The Final Act (SPOILERS)
1:13:23 - Launch & Reception
1:20:13 - Credits

Todos los comentarios (21)
  • @SpaceBoy993
    Despite 20 years of gaming, Pentiment immediately became one of my favorite games of all time, it's not just any title, it really leaves something in you, not only along the way but also and above all in the ending, where it triggers an infinite series of reflections, on history, the sources from which we learn about past events and what we decide to leave for posterity to tell an event, a story or our passage on Earth
  • @dim499
    As someone born and raised in Upper Bavaria, Germany, thank you so much for this game Mr Sawyer.
  • @dantanguyen
    I played Pentiment for 20 hours and Baldur’s Gate 3 for 200 hours but Pentiment’s story and uniqueness has stuck in my brain for far longer and with greater emotional impact
  • @theshuggie
    I loved Pentiment, one of my favorite games of the past few years
  • @Matthimeo
    Hearing them talk about the challenges, I totally understand why we dont have more historical RPGs, but this game was such a lovely experience it made me wish it was a larger subgenre, it's such an immersive way to learn history.
  • @TehPwnographer
    Pentiment is a brilliant game that I would encourage everyone to at least *try*. The way its characters exist, within the context of the created world and real world history, is nothing short of an achievement and it deserves an earnest look by everyone for this alone. These characters feel like they exist for their own purposes and not just as some piece of content that the player interacts with. The historical context of its setting only deepens this feeling, as you could easily imagine normal folks living their lives this way at that point in time. And the game does this with nothing but charming visuals and dialogue that is steeped in humanity and realism. Within my own life, I played this game when my newborn son was taking naps, and its themes of generational hope and conflict resonated with me and brought up feelings in a way that a video game had not done so before. Thank you so much, NoClip, for taking a look at this game and the voices behind it, it means the world to those of us that really connected with this work of art.
  • @grabelnikov
    The game is a labor of love. Hannah and Josh faces are glowing while talking about it.
  • Pentiment was the most impactful story I played in the past 5 years or so, seeing all the villagers grow up through time really makes even the most secondary characters meaningful to the player and made me bond with them. Growing up in Northern Italy I also saw some elements that reminded me of my hometown's medieval architecture, making me feel both at home and slightly on the edge.
  • @twincast2005
    Pentiment truly feels to me like the Golden Age of Graphic Adventure Games (from the late 1980s to the mid 1990s; afterward they first chased action adventure games in vain and then became and mostly remained mechanically barebones even in the Kickstarter-fueled renaissance of the 2010s) dialed up to 11, which is possibly the highest praise I can give. And great documentary, too. 👍
  • Cool to see such a unique, experimental game like Pentiment get made at a large studio like Obsidian. I hope they're able to keep sprinkling smaller projects like this into the development schedule.
  • @ogto
    noclip doing tremendous work, always raising the bar. hats off to danny and the noclip crew!
  • @JazzzRockFuzion
    My 2022 GOTY, and a Top 10 all-timer! A singular, inimitable experience. Video games rarely bring me to tears; I cried twice during my playthrough. Phenomenal writing, art direction and historical aesthetic. Full points to Mr. Sawyer and his small team for this masterwork. 🙏
  • @wat3566
    Pentiment is a game cater made for me. An historical setting rendered in a stylised way that felt both expressive and authentic, but also telling a achingly human story. One that deals with the human conidition in the immediacey: Love, regrets, hatred, spirituality, rebellion and conformity. But it also ties those aspects into the historical medium it was built from, about how society progresses, and forgets. About how tradition and progress, with all it's ebbs and flows, are always at odds, and how they are never wholly good or bad perspectives. It tells this incredibly ambitous narrative so well, not just because of it's lofty narrative goals, but telling it through the lense of a gorgeously localised story. Sure Josh talks about some of the historical liberties that the story took, but it's because of those slight leaps that creates an incredible historical fiction that not only tells a story via history, but echoes through it, all the way from the illuminated manuscripts made almost a thousand years ago, right through our screens, and what a privelege it is to experience it. What a game, and what a video highlighting the human effort to accomplish it. I hope it is remembered fondly.
  • @feliks6
    Pentiment is definitely one of my favorite games. Watching Andreas's hat travel from him to Anna and then to her daughter was priceless =) It is because of such pleasant little things that I, as a player, get attached to the characters
  • @Renk1
    I played and 100% finished Pentiment a couple of months ago. Loved it so much I had to order the physical edition immidiately. Amazing game, highly recommended!
  • @MrDaedaluss
    This has been my favorite game in years. So glad to see you guys are doing a documentary on it.
  • Pentiment is one of my all-time favorites. So grateful for this labor of love.
  • @fotografick
    I never clicked on a video so quickly. I'm going to savour this one though. One of my favorite games of all time. So many unique parts of the development to explore too. Very excited!
  • @Devilm00n
    YES thank you!! I haven't watched yet but I absolutely loved Pentiment and I want it to get as much air time as possible.