i made a game in 72 hours

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Publicado 2022-04-09
this was probably the most exhausting drawing challenge I've ever done... I can't wait to do it again!!!

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Todos los comentarios (21)
  • @ava44sart
    This game looks incredible for only taking 72 hours to make! Imagine what could be done with more time!
  • Seeing LavenderTowne struggle with walk cycles makes me feel better about my own walk cycle struggles
  • @krispicreme5165
    Actually, that first game idea you had already exists! It's called Haunt the House: Terrortown. The idea of the game is essentially the same as yours: you're a cute little ghost and your house is up for sale, and your goal is to scare all the potential buyers out of your house by haunting various objects and causing some mayhem. I used to play it all the time with my sister when we were little, so it holds a lot of nostalgia for me! Thanks for inadvertently digging that memory back up for me. <3
  • @Unidentified952
    “I dunno why my father tells me not to eat the floor cheese” that made me laugh XD On a more serious note,this is awesome!
  • @bett1826
    Let's talk about Lav's earthy tone and froggy aesthetic when she shows her sketchbook 💕
  • I think the fact that the game takes place in a Victorian setting with Victorian medicine ties in perfectly with the theme of delaying the inevitable. For most of human history, curing illnesses and treating injuries was more a matter of luck. Treatments could be nonsensical, dangerous, misguided, partially successful, or surface level. The ones that did actually work often were not enough in the more severe cases, so medicine in the old times was often merely delaying the inevitable rather than fully curing a person. Had it been set in a modern setting, it would not have made much sense why the treatments were not working well enough. However, back then curing anemia with some iron powder could provide a temporary relief, but would not have addressed the underlying issue of the entire body slowly shutting down from lead poisoning, malnutrition, genetic disorders, deadly infectious disease, or what have you. For how little time you had to make this game, the history it depicts ties in with the theme really well!
  • Delaying the enviable immediately made me think of, I forget the name for it (if there even is one,) a sort of self-sabotage I suffer from that's apparently really common. Typically found in parents, adults and/or people pleasers, some people will put off sleeping even if they're tired and they want to, because they see night as their only true "personal time" because everyone else is asleep and they no longer have to worry about tending to their daytime routine.
  • @amandaking4654
    That first idea with the ghost girl was so cute! I remember playing a very similar game all the time when I was younger. You played as a little ghost whose house was being used for a party (I think). Your job was to scare away all of the people (you were able to make noises, move objects, or possess objects to do different animations the more scary you got). If you scared them too bad the people would die and you would lose point based on how many ghosts “moved in” with you at the end. Can’t remember the name tho :(
  • @amygdal.a
    talent. haven't even watched it yet but making a game in 72 hours sounds hard af, good job lavendertowne
  • @Love2DrawManga
    This is so neat! Game development has always fascinated me so I really enjoyed watching this. It's amazing what you were able to get done in such little time!
  • @airrefresher9861
    10:59 this is actually pretty common in games, so i don’t think anyone will really notice or be bothered by it. a lot of popular games (such as kirby’s adventure when kirby is holding a weapon and walks left and right) have this for side profiles, so i think it works well :)
  • @onyxth3ripper
    Honestly I wish Nobody's Cool in Middle School can be turned into a real, fully-fledged game. It sounds so fun and relatable.
  • @sigamigs
    OMG imma need an entire visual novel type game in Lav's artstyle!
  • @Remyatta
    When I saw the theme and your word play I instantly thought of a game about an insomniac “waiting for sleep”, “delaying sleep”. It could’ve been a psychological horror type game. Edit: I brainstormed this so if you wanna create a space jam here ya go. You play a woman with insomnia. This game takes place in days/hours. You go about your days/hours doing different things that you’d do on a normal day, while also trying to tire yourself out and sleep. Over the hours/days as your get sleepier yet cannot sleep the environment changes. Turning scary, something weird core, creepy. Soon everything becomes completely disheveled you run to the bed and finally sleep- forever. You can win this game by finding the Melatonin(the pills that supposedly help insomnia) but it should be hidden amongst each task. Edit 2: I’ve never actually seen a gameplay nor played omori lmao
  • Honestly if haley ever ends up remaking the game I think a tiny lil animation of the boy falling over for the death screen would be soooo so cutee!! :3
  • @PatosdeGuadalupe
    OMG the game turned out so good especially considering it was made in only three days. It would be cool to see her do a challenge similar to this except with like a comic. Maybe like 72 hours to come up with a comic idea and then make a few pages of it.
  • This is so cool and I can’t imagine how hard this must’ve been
  • @BlitzkriegAP
    This concept almost reminds me of like a reverse fran bow situation where you’re the doctor to a sickly child, overall if it was expanded this could be really cool!
  • @ellebastonart
    Duuude I'm a comic artist who has a lot of game ideas, but game development is such an extremely foreign concept to me that I could never participate in an event like this (at least not alone). I have mad respect for anyone who can whip out a game in such a short time frame, and your concept for the jam theme was really cool (I also love your claw machine idea so much and I desperately want that to be a real thing now lol, I'm obsessed)