3D water physics and more - Timberborn Update 6 brings big changes

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2024-07-05に共有
Timberborn Update 6 landed on Experimental and it is a big update with fundamental changes to the type of things that you can build in the game. With the addition of 3d water, sluice gates, over hangs, and more there are a lot of crazy new things that you can build.

In this video I go over the new 3d water physics and the new structural buildings (sluice gates!). For each, I explain how they work and give some examples and ideas of what this practically means for building.

Also in this update are Wonders and tail tattoos, but in this video I just concentrate on the new structural buildings.

Steam:
store.steampowered.com/app/1062090/Timberborn/

Update Notes:
store.steampowered.com/news/app/1062090?emclan=103…

#timberborn #strategygames #colonybuilder #strategy #letsplay #gaming

0:00 - Intro
0:27 - 3D water physics
1:41 - Overhangs and Platforms
2:28 - Overhang examples
4:09 - Vertical power
5:30 - Treehouse Example
5:50 - Impermeable Floor
8:45 - Sluice gates
11:17 - Sluice gate water farm example
11:50 - Sluice gate bad-tide example
12:35 - Pipes and communicating vessels

コメント (21)
  • @0x0404
    Hmm. Plants should need nearby light so you can't quite cover it all over but could still do an aqueduct over it
  • @nurmr
    Also note that water will only flow through Sluice gates in one direction. This makes it possible to build dams where water won't flow out of the input side if the input water level drops below the height of the dam.
  • I kind of hope that they make it so that crops and trees will require sunlight, or at the very least lose efficiency if they’re covered. Being able to just “bury” your fields sounds really lame. Maybe they could add greenhouses like the hanging gardens that require more resources or something to work.
  • Kudos to the Timberborn development team for adding support for 3D water. I'm really looking forward to this release. in this video I concentrated on the water and new structural buildings, but there a a few other additions including Wonders, Tattoos, and some tweaks to vertical water pumps. For the full details, check out the release notes: store.steampowered.com/news/app/1062090?emclan=103…
  • the underground pipe i didnt think the physics was that complete this update is more epic than i thought
  • I know it's not relevent to the video but I've always pronounced the c in sluice as an s I've never heard it pronounced as an f before, just regional variation I guess
  • One thing I notice is that you can make a vertical water wheel power system. Build levies all around a water source, fresh of bad water, so the water is contained until you get high up. Then set up aqueducts that travel back and forth. Each end of one drops water into the aqueduct underneath it. Then the water is routed back the other way. Instead of having to spread out to get water flow you can use a small amount of land for the system. you could even put Gravity Batteries to drop over the side. It would be a VERY late game to accomplish because all the metal you would need but it is possible.
  • @Pryvyd9
    Now we can make underground rivers and caves.
  • @FredTUK
    Finally a coherent and concise summary of updates! I’ve been looking for a good video like this since the update has come out
  • As I understand it, this update makes it possible to pump water upwards. Normally, if you build a pipe that climbs a hill, the water obviously won't flow upwards. However, if you completely seal off the source blocks so that water can only go through the pipe, the water will be pumped through it. Haven't tested this myself yet though.
  • @boboke8060
    You should now be able to have pumps in large reservoirs under the water so they can take water from the entire reservoir if you use the new plates and build a structure around the pump itself so it doesn’t get flooded Basically 1 pump a few block above the bottom of the reservoir that’s able to utilize all the water no matter which level the water is at or how deep the reservoir may be
  • Nice review of the update. One of the best I've seen explaining the sluice gates. Thanks.
  • wonderful recap! I played a full game on experimental 6 and didn't realize just how useful the sluices were
  • I didn't think of putting the floors on buildings. Having an aquaduct go through your town may be a bit more nice looking if you can use your existing buildings as an foundation!
  • Dang. Timberborn taking another step toward "Dwarf Fortress, but 3D and with beavers", those water physics are quite Uristian 👍
  • That tank fluid mechanics at the end is honestly crazy 🤯
  • @swellest
    Awesome video. Excited to see Whitewater take advantage of these features. The underground pipes are so cool!
  • huge update, been having a lot of fun playing it