Dead by Daylight - Pizza Tower - Fake Peppino

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Published 2023-11-13
Had fun with this one! Hope you like it

Pizza Tower - Tour De Pizza
Dead by Daylight - BEhavior Games
The music and art are all originally composed by me
This is a fan project.

Timestamps
Distant 0:35
Approaching 1:15
Near 1:58
Chase 2:22

All Comments (21)
  • @Fiddle0131
    I can imagine this being a multiplayer April fools update where 5 fake peppinos chase 10 Dwights with chef hats
  • @tacos4sale134
    Killer: The Pretender/Faker Power: The Pizza Time Never Ends Map: Peppino’s Pizza 2 Perks: Nothing Compares, Unvalued Customer, Keep Out
  • @mida_x6931
    i can imagine him having a huge ass terror radius without perks and addons
  • @alptheclown6646
    Once the monstrous tower collapsed, The Imitation was without a home. It wasn't long before The Fog rolled in, seemingly to promise The Imitation something to chase after - much like how the chef he resembled ran tirelessly to destroy the tower. In the eyes of The Imitation, his prey were all Toppins to be collected, thus he lurched into The Fog, fueled by his own warped urge to "unbake the ultimate pie" in his own words...Whatever that means.
  • @acemcwolf5445
    Chapter name: Recipe for disaster New map: Bruno's Pizza A old pizzeria that once was considered to be the best around. Until one day, A rival business attempted to beat them out. Bruno managed to push them back from taking his customers. So they decided to turn to... Alternative measures. New killer: The Doppelgänger "A twisted creation in the form of another of the rival business' enemies, It's unsure if The Doppelgänger truly understands what he is doing is causing harm, Or if under that vacant stare and smile, He is aware of the misery he's caused." Killer power: Pseudo Psycho "The Doppelgänger possesses much the same skills and abilities of his true contemporary. With a few... Extra surprises." The Doppelgänger has two main abilities. Fake Fake Peppino: Pressing the Main power button causes Fake Peppino to vomit out a patch of "Pseudough", Up to 5 at once. This acts similar to The Hag's traps, Any Survivor who walks with in 10 meters with a sightline to them will cause the blob of "Pseudough" to quickly form into a Fake Fake Peppino, Which will then rush directly towards that survivor in a manner similar to The Blights Blighted Rush, Though shorter range. The Fake Fake Peppino can rush up to 3 times in a row before melting back into the ground. A Fake Fake Peppino can vault at the speed of a quick vault, However, This will end that dash. If a Fake Fake Peppino hits a survivor, They are damaged for a health state and the Fake Fake Peppino will immediately melt, Regardless of how many remaining Rushes it has left. If a pallet is dropped on a Fake Fake Peppino, It will immediately melt. Super Hop: Holding down the alternate power button will cause Fake Peppino to go prone to the ground, Charging up a Super Hop. After a second, Fake Peppino can Super Hop, Pressing the basic attack button will cause fake Peppino to lunge forward, Similar To Victor's lunge with The Twins, Complete with the ability to go through window vaults if aimed right. Pressing the Main power button will cause Fake Peppino to jump high into the air, Capable of jumping over walls, And even up to upper levels of buildings. If either version of Super Hop hits a survivor, They are injured for a health state. The Doppelgänger's perks Mach Rush: "Much rather than sudden bursts of speed, You find your chasing potential lies in momentum." Bloodlust is removed. Instead, for every 5 seconds you spend in a single chase, Mach Rush gains 1 token. For every token Mach Rush has: Gain 2% haste. Up to a max of 15 tokens. Mach Rush loses 10/8/6 tokens when hitting a survivor, And 1 token every 1/1.5/2 seconds when out of a chase. Heavy handed: "You don't swat, You don't swipe, You throw." The speed boost that survivors gain after being hit by a basic attack is uncontrollable, They are sent in a straight line in the direction you were facing when landing the hit. If they hit a vault spot or pallet, They tumble over it in an animation slightly slower than a slow vault. Your successful attack animation is slowed by 30/25/20%. Rise and Shine: "When your prey's on the cusp of escaping, You have no intention of letting them get away." Gain 5/10/15% haste when the exit doors are powered. Add-ons Bag of "Freaky flour"(UC)/Obtuse Oregano(VR): Increases the amount of Pseudough patches you can have at once by 1/2. Bag of "Freaky flour" description: A bag of "Super genetically enhanced" flour. Recalled due to food baked with it coming to life. Grey hair(C)/Patch of sweat(UC)/Chef's hat(R): Slightly/Moderately/Tremendously increases the speed of which The Doppelgänger vomits out patches of "Pseudough". Grey hair description: A single grey hair. It smells of panic and existential dread... And pizza sauce. Chef's hat description: A chef hat from the original Peppino. There's red stains all over it. Empty pizza box(C)/Pizza slice(R): Slightly/Moderately increases the speed of which a Super Hop is charged. "Pseudough" blob(R)/Vail of "Pseudough"(VR): Increases the amount of charges the Fake Fake Peppinos have by 1/2. Trash bag(VR): Fake Fake Peppinos will break pallets after vaulting them. If they are hit by them, The pallet will break, But the Fake Fake Peppino will still melt. A black plastic bag, It's full of rotting mouldy "Pseudough". Bruno pizza(UR): If a Fake Fake Peppino hits a survivor but still has charges left, They will preform a successful attack animation, Then continue with the rest of their charges. A amateurish pizza made by Fake Peppino. Made with blood, Sweat and tears. Mainly Bruno's. Iridescent Shotgun(UR): Continuing to charge after fully charging a Super Hop will cause the charge bar to fill again at twice the speed another two times, Allowing up to 3 Super Hops in quick secession. A glassy Shotgun similar to the ones found in the Pizza Tower. It radiates with a dark energy. Mori Fake Peppino picks up the survivor by their head and stares them in the eyes, As if he's inspecting them. Before slamming them in to the ground a few times, Before inspecting them again. He suddenly forms his other arm into a blade, Stabbing them, Before pulling it out, Turned back into a hand, Holding a piece of gore. He pockets it and drops the survivors on the ground as the shadows swallow up the body. Hit animation Fake Peppino dangles his arm in front of him, Looking at the blood running off, Before bringing his finger to his mouth to taste it.
  • @kittenz102
    He sounds so silly and i'm living for it
  • @mastertjt56
    I love how goofy yet meancing it sounds, you're super creative with your works
  • @foxans1919
    This has to be the highest energy DBD theme ever, throughout the entire thing the energy stays high. Its the guitar. I like to imagine once all the generators are activated, all cameras cut to a cinematic of a TV screen with the "ITS PIZZA TIME!" graphic flashing/glitching on it. Thinking about it further, i think the high energy of the song actually works to fake peps advantage, as you cant actually tell how far away he is until you learn the song, which would be an interesting mechanic, albeit a little annoying to learn
  • @monty5405
    Nothing Compares! All that's missing is that "upwards distortion" at the end of each Pizza TIme Leitmotif during his full-on CHASE theme, since he's within view and the survivors can finally see how horrifyingly WRONG he is. I can see his kit now, building moment as he chases but struggling to turn, akin to Mach-Run. Charging around in his stage, Peppino's Pizza 2, would be an absolute treat. This theme made me INSANELY happy. You captured the "corrupted children's character" feeling the original had, which makes sense with his more Mascot-Like design. Thank you so very much, Dandy.
  • @reubenbailey7491
    Man you really could make a killer chase theme out of anyone! It's impressive!
  • @Tiosedan
    He feels like a good blight skin, imagine him running all over the place with a diferent chase music! His revovery/stun phase could replace the serum with a pizza that he absorbs!
  • @radiantarchives
    The art is goofy but imagine actually seeing someone's flesh and eyeball melt like that. Perfectly fits the intersection of "faithful to the instruments of the base material, goofy and energetic," and "oddly creepy," particularly with the bassy, echoey sounds accentuating the leitmotif used in Pizza Tower. I just think the distant theme could be more subdued and this would be perfect. While on the topic, "unusually scary thing in a typically fun and friendly product" can make for so many potential killers.
  • @n1nsen666
    I really like how the main Pizza Time melody takes a back seat in this because, from the survivor's POV, you're just a normal person. You can't run as fast as Peppino naturally, or Fake Peppino for that matter.
  • @isfergie
    This would be a perfect unknown skin
  • @Inky5
    "The clone" Perks Doughy body -temporarily become undetectable by melting in the ground Clone chase -send out another clone as a projectile to hit a survivor Copy cat -Make a survivor scream and copy their scream to make all other survivors scream revealing their location New survivor: "Peppino" Perks Mach runner -For a short period of time gain a massive speed increase Best-a in-a town-a -Throw a pizza in a direction to create a false trail of scratch marks to throw off a killer layer of fat -Have a better chance of escaping while being carried
  • @stupakoopa_3987
    Dead By Daylight: Pizza Tower Chapter New Killer: The Failed Clone Fake Peppino was brought to the attention of The Entity by way of his body's lack of adherence to biological limitations, but it's unclear whether he works under the knowledge of the entity's existence or out of sheer desperation to return to his own life. As he woke up, the chill in the air and the remnants of the tower that had been both his prison, and yet his only home, sent him into a fit of what could only be described as numb rage. What is left for an abomination that was built for destruction when there is nothing left to destroy? The Failed Clone now roams the rubble of the forgotten fortress, toying with anyone unfortunate enough to come across his domain with a sick sense of morbid curiosity. Barely let the survivors see you with The Clone's Power, Rampant Dash. -A single press of the Power button will put Fake Peppino into a dashing state for 1.5 seconds. During this dash, a total of one pallet or breakable wall that he comes into contact with is instantly destroyed. This dash has a long cooldown, but any survivors that are touched by Fake Peppino are instantly grabbed. However, they are also given a greater chance to escape depending on injury level. -Holding the Power button will grant Fake Peppino the ability to run for up to 9 seconds, at the cost of being inflicted with Oblivious; all survivors and generators are hidden from the killer's view, but your movement speed is tripled. Survivors are given a sound cue when this is activated, but will only suffer the loss of a single health state if unlucky enough to cross paths with the killer, unless already Dying. A frail mind cannot comprehend such speed and keep track of prey at the same time, so choose your tactics wisely. Deceive those who cross you with "Mimic's Wail". -After 3 successful attacks of any kind, Fake Peppino can let out a scream that will sound eerily similar to that of the last survivor injured by the monstrosity's hand. Any survivors within Terror Radius are highlighted and inflicted with Oblivious for 5/7/9 seconds. Entering Rampant Dash while survivors are highlighted using Mimic's Wail reduces the time they are highlighted by 50%. Follow the footsteps with "Hypogeal Stalker". - Existing under the surface of the floor for so long has taught you the ways of tracking those near you. Unless in cooldown from Rampant Dash, Fake Peppino moves very quietly and can more easily detect scratches and blood marks on the ground for 6/7/8 seconds. Power through anything your survivors throw at you with "Desperate Monstrosity". -When activated, the aura of the closest survivor will be highlighted for 7/8/9 seconds, and any obstacles that may stop Fake Peppino(pallets, flashlights, vault spots) do nothing to impeded him. However, he suffers a movement debuff, only being able to move at 80% speed. Ultra Rare Addons Bruno's Pizza Box -Who was Bruno? Was his pizza even good? Sounds like a cheap copy. (Survivors that come into contact with Fake Peppino while in Rampant Dash(held) have a 35% chance of becoming inflicted with Hallucinations of copies of Fake Peppino.) The True Chef's Hat -It seems that the real Peppino lost his hat in the rubble. Would wearing it help Fake Peppino concentrate on the task at hand...? (Grabbed survivors' chances of escaping Fake Peppino's grasp are reduced by 20%.) I don't really know a lot about Dead By Daylight, but the concept of such a goofy guy having the latent horrific side of him done right by the team would be so cool. Thank you for such excellent music, Dandy.
  • @TheAntiBarrel
    i could see Fake Peppino being a really interesting killer can't be outrun, you have to outmaneuver it
  • The WL4 Frog Switch Croaks for the frog-like nature of Fake Pep and the clones is so fitting, almost making me wish he was added to a game like DBD with a Swarm mechanic