IS THIS POSSIBLE!? - Space Engineers

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Published 2022-04-09
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The Speed of light is one of the fastest measurements of speed in the public conscious BUT is it possible to go that fast in Space Engineers?

Today Zer0 takes on the challenge to see the maximum speed possible in the game! Will he be about to move at the speed of light? Find out by watching the video!

Leave an F in the comments for Zer0's PC as it did in fact set on fire during the filming of this.

0:00 Start
0:38 Test 1 - 44x Thrust
2:09 Test 2 - 44x Thrust again
3:53 Timetamp
4:45 Test 3 - 11,000x Thrust
6:36 Test 4 - The way Keen Intended
7:34 Conclusion

All grids used in this video can be found here:
steamcommunity.com/sharedfiles/filedetails/?id=279…
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Links to previous Space Engineers events we’ve done:
Rover race -    • Space Engineers Make A Rover To Climb...  
Robot Wars -    • Space Engineers BATTLE ROBOTS FIGHT I...  
Fighter Battle -    • Space Engineers WE BUILD WW2 FIGHTERS...  

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Space Engineers is a voxel-based sandbox game set in space and on planets, developed and published by Czech independent developer Keen Software House. In 2013, the initial developmental release of the game joined the Steam early access program. During the following years of active development, Space Engineers sold over one million units. In total as of 2019 the game has sold over 3.5 million copies In May 2015, for approximately a year and a half, the game's source code was officially available and maintained by KSH to assist the modding community. On December 15, 2016, the game entered Beta and was later officially released on February 28, 2019.
The game is a sandbox game about engineering, construction, exploration and survival in space and on planets. Players build space ships, space stations, planetary outposts of various sizes and uses, pilot ships and travel through space to explore planets and gather resources to survive.

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Title: IS THIS POSSIBLE!? - Space Engineers

My Last Video: You no longer need Thrusters in Space Engineers...

#SpaceEngineers #Warfare #Update

All Comments (21)
  • @Zer0sLegion
    Any other challenges you want to see me try in Space Engineers? Let me know!
  • @kirbs0001
    I've done astrophysics, I'm an avid fan of space, and space games like KSP and SE. Seeing "With a jump drive, we move 4000km in a single frame... this is slower than the speed of light." really hammered home just how ludicrously fast light is.
  • So the sudden spinning after the alien planet is because you impacted with it or something but the game didn't destroy your ship. I have had it happen while using speed remover mods
  • OK. So. Drilling to the core of a moon is amazing. Making a corebase is even better. The tunnel leading in branches like a plinko machine - nobody's ever managed to make it.
  • @jontedeakin1986
    0:21 the speed of light is not "one of" the fastest things measured, it is the cosmic speed limit. Nothing can go faster then the speed of light. It is the fastest thing that will ever and can ever exist
  • I always thought it would be neat if SE did a sort of psuedo-relativistic physics where your ship gets heavier as you approach the maximum (as well as a higher cap.) Thrust-to-weight would be more important because a faster ship would always be able to catch a slower one. No more, "can I get into firing range before he hits the speed cap." Every pirate you encounter is now an ass-clenching test of, "is my ship fast enough." And then speed always raises the control problem :) I think it would bring some much needed nuance to ship design, away from just piling as many guns onto a hull as possible. You could even attempt to model air density by lowering the cap with altitude.
  • @ForgeofAule
    I believe they added a hard cap because there was a bug in which you could reach the date type limit(whatever your velocity is stored as) and essentially go from 1 million m/s(not actual number) to -1 million m/s because of overflow, instantly causing you to speed the other way
  • @notkarma2984
    The thing which probably happened is you hit memory limit for speed in one of axises, it caused sign bit flip and reversed velocity direction
  • @SpartanDRJJ
    I seem to remember hearing somewhere that the game breaks when we change the vanilla speed limit? Also is that sublime I see. Good choice :P
  • @ShuRugal
    To be pedantic, you could escape Earth's gravity at 100 m/s, but you would have to be burning continuously to do so. Escape velocity is the minimum speed a non-thrusting object needs to be moving to escape orbit purely ballistically.
  • @zachduncan3752
    try the Elite Dangerous FSD Mod for FTL travel, just make sure it has enough power and you can eventually reach those speeds
  • @BobTheGodly
    Made it to Mars in a Russian rocket chair. Basically a cockpit for comfort. H202 generator. Hydrogen thruster, hydrogen engine, tiny battery, and a gyroscope. Filled it with ice. Launched several into the ground. One into space and you can idle to Mars and live. Until impact.
  • @mrjoe5714
    Pov: going at the speed of light. Hits a rock that's 1mm big. the ship: SKIBUBMNDADA
  • @DraygoKorvan
    Things actually break in the game engine when you go above a certain speed, like hard break and can lead to the game crashing. Floating point errors, and eventually double precision errors are abundant at that speed. Keep in mind havok uses floating point internally.
  • @l1ghtd3m0n3
    Setting the speed of light as the speed limit is also accurate to how nothing can go faster than it IRL (or without a jump drive in this case) Also, the hard limit would likely be a result of a display limit
  • @SoloAxlion
    Huh, thought you'd do your acceleration via gravity drive, but I guess that wasn't fast enough.
  • @Light.--
    Server idea: spaceships wars (is basically the roblox game zeppelin wars but modified to fit in space engeeners) Note:this must be played in the atmosphere of the earth so that gravity makes the game more spicy Two teams are fighting ( in the original game is pirates vs patrol) Each team gets an identical ship that spawns/welds smaller ships that have roket launchers and any full auto wepon used to attack( the smaller ships can't have more than 3 rokets or less than 1). In each team there are 2 roles: -crew( can't fly smaller ships but are equped with heavier wepons, they are the defending part of the team) -pilot(they can fly smaller ships but have smaller wepons and sabotage tools, they are the attacking part of the team) Note:everyone can pilot the big ships including the enemies There are 2 hidrogen tanks in the ships, one in the back and one in the front, this is important for later. The ships also have some defense wepons that only crew can operate. How to win: explode/destroy both enemie's hidrogen tanks or crash the enemy ship(as long as the ship is no longer functional it works to win)
  • @PilotMiaoumi
    Little tip. Using planet gravity you can go beyond the speed you reached.