Do Game Developers Still Need Publishers in 2020?
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Published 2020-08-07
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All Comments (21)
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Thanks for watching! Hope you learned a ton. Get 10% off Squarespace w/ promo code THOMASBRUSH: www.squarespace.com/thomasbrush ► Learn how to become a full time game dev, free: www.fulltimegamedev.com/opt-in-how-to-make-six-fig… ► Enroll in my 3D workshop, free!: www.fulltimegamedev.com/opt-in-15-minute-3D-game ► Make your game instantly beautiful with my free workbook: www.fulltimegamedev.com/opt-in-instant-beauty-colo… ► Get my 2D game kit, free: www.fulltimegamedev.com/opt-in-2D-game-kit ► Join my 2D character workshop, free: www.fulltimegamedev.com/opt-in-2d-character-art-wo… ► Wishlist Twisted Tower: store.steampowered.com/app/1575990/Twisted_Tower/ ► Learn how to make money as a YouTuber: www.fulltimegamedev.com/opt-in-indie-game-income-w…
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Yeah... I haven't gotten to this part yet with my game. I'm glad your talking about this now.
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Surely this debate massively depends on the publisher in question and the game. For example, if a company like New Bloods or Devolver wants to publish your game, its a no brainier. They have large die hard audiences who will buy anything they publish, a solid track record of publishing great games and everyone they're worked with has great things to say about the support they offer to their devs (especially New Bloods). On the other hand, a no name publisher who've published a few games nobodys heard about or that have awful reviews, its probably not worth giving them a cut, since they're clearly not going to give your game as much as they gain from it being successful. If the game fails, they don't care since they didn't lose much, but if its successful they gain lots (money and respect) without putting in much effort.
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I love both of you and you're both such inspirations. Having more videos where both of you are present, giving both of your perspective on things, would be so amazing. Because this was just that.
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I love how Thomas and David come together. I love thier sessions
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THank you Thomas for this insightful information. Really appreciate u sharing all this for us.
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BRUTAL VIDEO THANK YOUUUUUU
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this helped me understand so much thank you !
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you guys are the best really... thank you for sharing your experiences with us.
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Thank you guys for sharing this.
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Thank you for making games for us 😊
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First comment! Awesome video Thomas and congratulations on Neversongs release and the FTGD course!
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Found your channel recently and its the perfect vibe for me. Seasoned veteran going fully indie for the first time with my own game. Wish me luck!
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Thomas in earlier videos: Hey guys, I'm Thomas Brush... Thomas in recent videos: Hey! Wow! Hi! How's it goin'!... ... I like these changes so far lol
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Thanks you are best Thomas brush❤
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Daniel from Greenville here. Thanks for this, I needed it! I'm almost at the stage where I want to reach out to publishers for my VR stealth game. Making trailers right now.
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This is great and super insightful! This side of games development I don't know about, great advise from both sides, which would help me for my future career! :)
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Somewhat unrelated to the video, but are you ever planning to make a video about figuring out what to set the Kickstarter goal of the game as, as well as budgeting in general? Sorry if you already have and I just didn't see it.
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Fantastic Collab !!
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Really enjoy your advices, Thomas. I'm starting to think on looking for a publisher deal, I've been working on my first game for the past 8 months only on my Free time while working a full time job and while I really do it as an hobby and really enjoy doing it, but lately I'm starting to feel really tired because my day job drains most of my energy... My dream is to be a full time Game developer so if that kind of deal alows me to do that I'll be up to it. Thanks for sharing your experience!