Skyrim – Don’t make the WRONG choice here!

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Published 2021-12-11
Skyrim Anniversary Edition; New Creation Club Content: Bittercup Quest DLC review!
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Bethesda just added a new questline to The Elder Scrolls Skyrim Annivery Editon which includes new unique weapons, unique armor, mage follower, secret locations, gold, spells and a difficult choice to make. Today I will be showing you all the easy to miss Bittercup quest rewards so you don't make the wrong choice for your skyrim character build. Skyrim Anniversary Edition is an upgrade to The Elder Scrolls Special Edition. Today we will be playing through all the New new creation club content added to The Elder Scrolls Skyrim Anniversary edition! This update includes 26 new creation club DLC content that will be added to the game and a free update that includes Skyrim Survival mode gameplay, Skyrim fishing and past Skyrim creation club mods. I’ll be breaking down each piece of new creation club content and what each one includes in this video. Bethesda have also added lots of other Creation Club content to The Elder Scrolls Skyrim Anniversary Edition, such as new creation club armor sets, weapons, quest mods, player homes and much more, you can check out my full review’s of all the content below!

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➖ Time Stamps ➖
0:00 Bittercup Quest Summery
1:10 Quest Start
3:57 Alter of Nothing Guide
14:03 REWARDS for Alter of Nothing
17:10 Alter of Fortune Guide
30:50 REWARDS for Alter of Fortune
32:20 Alter of Power Guide
41:53 REWARDS FOR Alter of Power
43:23 Bittercup Review


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All Comments (21)
  • @ESOdanny
    One of the better Skyrim Anniversary Edition quests I've played so far. ➖ Time Stamps ➖ 0:00 Bittercup Quest Summery 1:10 Quest Start 3:57 Alter of Nothing Guide 14:03 REWARDS for Alter of Nothing 17:10 Alter of Fortune Guide 30:50 REWARDS for Alter of Fortune 32:20 Alter of Power Guide 41:53 REWARDS FOR Alter of Power 43:23 Bittercup Review
  • I have found when I get lost (on snowy mountain in a blizzard as an example) and can't figure out which way to go ...some type of small animal shows up like a fox or rabbit. Follow them. They know the way
  • @LS_2007
    Fun fact: Bittercup is a daedric artifact. It belongs to Clavicus Vile
  • @DragoStourm
    Actually, the original transmute spell turns iron ore into silver ore, and silver ore into gold ore.
  • @XdkevloldX
    I'm planning to make a mod where the master transmute spell will do what some bandits in the game say as dialogue: change wood to gold. Sure changing iron to gold without going through silver is cool and all, but since there's dialogue in the game about "wizards changing wood to gold" I figured it would be more fitting to the master transmute spell!
  • @charmine953
    Honestly, It offers you different role play options. Like, a thief who desires to become the richest person in Tamriel will take the goblet of Fortune. A warrior who desires to be the strongest of Fighters will take the goblet of Power. Finally, you could be a noble warrior who doesn't desire material possession, but finds peace in helping others. Just a few different ideas. There's a lot you can actually do with this quest.
  • It's a shame that the creation didn't give us a whole set of armor to go with that helmet. It looks really good, and a whole set would've been more than enough reason for me to start a Legionnaire build using said set. Edit 1: Also, being able to craft the helmet and the other hypothetical armor pieces would've been nice too -- what if I want to enchant the helmet? I usually end up making a number of armor pieces w/ varying enchants before I decide on what I want most, not to mention how many I usually throw out in my quest to squeeze out as much power that I can get from said enchantments. Edit 2: So I just created an Imperial, and no doubt he'll end up being a Legionnaire -- but all things considered, I'll probably end up going with the Altar of Nothing. On top of getting another companion (who I can use for RP purposes), I get to feel kind of good knowing I saved his life, as my Imperial will be a morally good character that protects the people of Skyrim. Besides, there's already two great swords I can get that'd work for a Legion build (that being the Sword of the Crusader and Dragon's Tooth.) I guess if anything, wish me luck so that I don't lose with this character... again!
  • @Leto85
    The Transmute Master Spell transmutes iron to gold directly. The Ironwood Fruit is occasionally sold by Khajiit caravans even if you didn't take the Nothing part. The follower can be made into a steward for Goldenhills Plantation though. The Grand Champion items are nowhere to be found when not picking the Power option. Those are what I've found by testing these paths myself. For me the Power option is the best one, since I'm a collector of unique items in Skyrim.
  • @Jimmyinvictus
    Thanks for covering this in detail, ESO! I'm inclined to agree with you on your choices; Rulnick is a competent and powerful mage follower, but there are other followers filling the same role with more personality (Marcurio, J'zargo, even Serana). The Master Transmits spell just skips a step of the basic Transmute spell, and while money is nice, it's extremely easy to make a ton of septims in Skyrim: alchemy, the Farm, etc. Power gets you the unique helm and that sweet gladius, plus loads of armor pieces. I do appreciate the fact that the Bittercup quest plays out very differently depending on what part you choose. Cheers!
  • @awight3798
    part of what i like about mage or battle mage builds is that even if you lose your stuff, you can still kill most things in the game. makes prison breaks surprisingly easy
  • @plumbus7253
    Funfact: ironwood is actually a safe haven for jotnar (Norse mythology giants) and is usually displayed as a lively forest
  • @jackvos8047
    The ferryman in Dawnstar has the island as a destination after choosing power. So I'm assuming that the island opens no matter what you choose.
  • @NeillSmith
    I was able to travel to Giants tooth after completing the quest without doing the altar of nothing. So access to the location at least isn't tied to picking that option.
  • Ataxia isn’t just “a disease in Skyrim”. It’s a disease everywhere. It’s a medical term for a loss of muscular control or involuntary muscular rictus.
  • In the path of power I used the Ritual Stone power to resurrect every dead NPC in the arena to fight at my side, and they stomped the crap out of everyone, including the champion
  • @celtpro
    @ESOdanny, Ataxia is also an illness in real life not just in Skyrim. It is a term for a group of disorders that affect co-ordination, balance and speech.
  • @hunterc672
    Man I had to sell my PS4 for my gfs medical bill & she doesn’t have insurance ..me and her both used our savings ( not a lot ) so I had to sell my games and my ps4 I’m 21 turning 22 on December 15th. But honestly eso I’ve been watching you for so long . I started play Skyrim 11.11.11 my cousin my grandfather and I ..age 11 stayed up out side GameStop for the release . Figuring out my level 14 tank build can’t beat the whiterun giant , to becoming the guild master .. grandpa passed away in 2014 and I’ll never forget plying skyrim with him . It was the best time of my life . I wish I could play skyrim right now
  • @chery6030
    I started playing Skyrim V week ago. I am loving this game. And thank you so much. Even though I'm not playing special or anniversary addition. You still help me understand things.
  • @antiochus87
    I think any wealth related rewards are largely irrelevant past the start of the game as your character can quite easily get rich. New companions are interesting but disappointing as they aren't voice acted. I agree the power option was best for the unique weapons and armour. I'd rank the wealth option as worst because the unique rewards aren't that special. A master Transmute spell doesn't seem as useful next to a new follower or the unique sword and helmet.