The Key to Beautiful Lighting in Blender

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Published 2024-03-07
Unleash your creativity with The Interior Masterclass for Blender! Join me on a journey to create a stunning Victorian-style living room.
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Chapters
00: Intro
00:55 Falloff
04:27 Shadow and Gobos
06:25 Interior Masterclass
07:20 Lighting positions
11:42 Motivated lighting
12:53 Backlighting
13:56 Sorry


#Blender #DECODED #B3d

All Comments (21)
  • @ZachBlackforest
    Dude! You're right. For how long I've been trying to learn Blender on my own, I've never stumbled on a fundamentals course or discussion. Hopefully you continue this series!
  • @efont
    This was the best explanation about the 3 points lights I've ever seen, I think I finally got it!! Please continue with this series!
  • @relvean5626
    How to do GOBOs in EEVEE (old version, hopefully EEVEE next will have light node support): 1. Create a plane 2. Plug your GOBO into the principled shader's alpha port 3. In the settings tab of the shader, enable one of the alpha options for shadows 4. If your GOBO is visible in the shot, enable backface culling in the settings and flip the normals so that the culled side is facing the camera. That way it is invisible while still casting shadows.
  • @studiodevis
    Art Fundamentals videos (Blender) - fantastic idea and post. Thank you very much!
  • @georgb302
    I'm a hobby photographer and all you said is valid for photography since light is universal. I also recommend anyone who wants to improve their lighting skills to go out and try to figure out where light come from and where it goes. Example: when sitting in a cafe, you can watch the light coming through the window. Follow the light when it hits the wall where it is reflected. The light gets another color and intensity depending on the material of the wall. When you walk through the city, watch the light under a bridge or between tall buildings with reflective facade. There is direct light with hard shadows and diffuse light with soft shadows. I use all these lights for portrait shots. Sometimes ust by moving your model 2 meter you can have a different light situation. After a while you can "read" the light. Btw. I used Blender to make a presentation about the "inversed square law" for the members of my photo club.
  • @katyb3869
    I love these fundamentals videos. You're right, we need more of them!
  • @Arabian-stallion
    Your 3D artistry is truly inspiring! As an old-school graphic designer venturing into the world of Blender, your work is not only breathtaking but also a guiding light on my journey. Your creations ignite my passion for learning, especially as I embark on the path of turning my packaging designs into 3D models. Thank you for being such a source of inspiration!
  • @carpattestudios
    This is incredibly informative, great stuff! Lighting gets thrown under the bus too often.
  • @fergadelics
    I already watch anything you publish so it’s extra exciting knowing it’s going to be a series. Bad ass
  • @leodegrance5609
    Just got the Interior course about a week ago. Working my way through it and finding all kinds of nuggets of information that I hope to apply in my projects, past, present and future. BTW, that has to be one of the longest setups for a Rick Roll in history, when you did that video about that tunnel a while back. Lol
  • @DoctorMadness
    Great video, and excellent rick roll you bastard lol
  • @thomasfrose
    Would love more of these fundamentals videos!
  • great video been using blender for 4 years now, i've been looking for a lighting tutorial like this one.
  • @nacirooo
    Amazing content man! Keep it up!
  • @Yazoon_S
    Please keep up the amazing work, I'm willing to watch all this series as it will be helpful to a newbie like me God bless ❤