Modding Halo 2 & Creating PEAK Vehicle Combat - Halo 2: REBALANCE Mod

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Publicado 2024-07-31
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REBALANCED TEAM:
Mynameislol
SPARTAN-277
SEV
Paddy
Luna
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The Mindful Moron

SPECIAL THANKS TO PATRONS/MEMBERS:
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CHAPTERS:
00:00 - Intro
00:43 - The importance of vehicles to Halo's identity
02:24 - Improvements to the vehicle systems
05:47 - Changes and additions to all vehicles
13:48 - Polishing the vehicle physics

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#halo2 #halomods #gamedesign

Todos los comentarios (21)
  • @9000Dogs
    Bro is CARRYING Halo's campaign fans right now. Thanks for doing everything you do, this is looking to be the Halo 2 I always dreamed about!
  • @Flamerate1
    So.... What's in your pockets? Like a beyblade? Deck of Yu-Gi-Oh cards?
  • 13:43 My money is on Quarantine Zone. That's already the only place in the original trilogy I've ever been killed by a hostile Pelican (technically, the hostile Scorpion the Pelican was carrying, but still).
  • @cordedquill4286
    16:11 Every Halo 2 player's much needed revenge for what these bastards did to us on Legendary.
  • Said it before on a previous vidoc but I feel like it bears repeating; the sniper viewmodel looks so good.
  • @hgarr
    I love how marines don't take passive damage from your vehicle getting shot anymore! PRO TIP: In the vanilla game's Scorpion sections, DO NOT let your Marines board the tank. Just drive off without them. Trust me, they will last WAY longer that way, while still giving you supporting fire with rocket launchers & captured ghosts!
  • @additivewolf
    Waiting the next Halo mainline is for kids, waiting for Halo 2 Rebalanced by Ruby is for men. I’m both of them 😂
  • @therickspears
    Genuinely my most anticipated release of 2024? 2025? 😊 But seriously, absolutely incredible work, dude, your passion and talent are so clear to see. Thank you for all of this.
  • @ayybe7894
    minor nit-pick, the Gauss hog does not fire an explosive projectile. It is just a chunk of metal going very, very fast so it "explodes" on impact.
  • @YupYapTheGrunt
    The amount of work that is going into these vidoes and mod are just insane. Keep er goin ruby!
  • @Joe-xq3zu
    So what I'm getting out of this is that Luna is the MVP of this mod, with the amount of work they've been putting in.
  • @LaperLarden
    This just keeps getting better. Can't wait for the release!
  • @RAFMnBgaming
    Looking forward to seeing how the upgrades to the stationary turrets play. In vanilla they feel like a death sentence to even walk near the prompt for them so buffing them into an actual viable option sounds like it'd definitely spice up levels they appear in.
  • @walkings7ick58
    this is awesome vehicles are my my favorite part of halo and i love what you have done .
  • Ruby I just finished playing Ruby’s CE on legendary. The most fun I’ve had in years. I loved how viable everything felt, yet the game was still challenging. The enemies were tons of fun. You’re truly a master of your craft.
  • @GeorgeMazur29
    Teleporting you to 2000’s Bungie’s office is the equivalent of giving a Victorian era child a 4Loko
  • @RAFMnBgaming
    I had no idea drifting wasn't in Halo 1, it feels so intrinsic to how the warthog works that I've always just muscle memoried into holding down the trigger when turning anyway and I guess assumed it was working.
  • @Ghost36365
    Gentlemen, we are witnessing art here🍵🗿
  • @nonlinear3084
    My man I will always appreciate the dedication to making halo more of how Bungie always saw the game. You never add sprint or ADS and your changes are pushed by what other Bungie games do. It really does a lot to help these rebalances feel in line with a Halo game. Thank you.