Unite Europe 2017 - Bake it 'til you make it: An intro to Lightmaps

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Published 2017-07-10
Check out this more recent video about lightmapping:    • Baking at the speed of light: Lightma...  

An intro to the basics of lightmapping and what it can be used for, from a beginners point of view. Hear some of the most common issues that users struggle with and how to solve them.

For more information on Unite Europe and future Unite events visit this page. unite.unity.com/

Jennifer Nordwall - Unity Technologies

All Comments (21)
  • @deank179
    Thank you so much! This was the perfect introduction to baked lighting. Before watching this I had literally zero knowledge on the subject but with your help I was able to not only implement baked lighting in my game but, more importantly, solve many of the problems I encountered (artifacts, long bake times etc.). Thanks Jennifer, look forward to watching more of your talks in the future.
  • @CellarPhantom
    Thanks for the talk! I needed this. Baking in Unity has been quite puzzling for me.
  • @luigiermini9914
    This is a very good and complete explanation of how lighting works in unity and how to work with it. Thanks!
  • @ForkRat
    thAnk you Jennifer!! I've been struggling with lights ever since I started using Unity, i really needed this info!
  • @bulalaish
    getting baked waiting for scene baking. Am not baking that much anymore because bake times got much quicker lately. Double thx, you wizards
  • Just watched the first 2 minutes and love the way the speaker rolls up to introducing herself and the topic after the pre stuff.
  • @NevRS32
    This is the best talk about lighting in unity. I've always come back to it. 5th or 6th time already. Which means I am a slow learner apparently...
  • @SazzieChan
    Can anyone explain to me the deal with mixed lights and baked ambient occlusion? Do I need to use "Subtractive" lighting mode to get AO on static objects from mixed lights?
  • @KRGraphicsCG
    This was a great talk. As someone who constantly using Enlighten for baking my levels, this is a great refresher. I am surprised that reflection probes didn't get a mention, since those are another thing I often use with IBL. A week ago I was trying to do a bake of an interior scene with them, and was trying to figure out why my scene was so washed out. And a little option for shadow distance, helped immensely. Speaking on Skyboxes, will Unity 2017 and on support 32BitFP EXR files? I was doing a bake this morning and I set my sun luminance too high and my scene turned into a 70s neon nightmare... But definitely a great talk.
  • @oivinf
    23:28 You're telling us about the export to Unreal function at Unity Unite lol... Good talk! I was there actually, but at the time I didn't fully understand the sheer importance of this concept. Thanks for uploading it!
  • @JamesArndt
    Ha, ha "It's not quantum physics...can't have a black pixel and a white pixel in the same space."
  • @OilRacki
    Great presentation. I went from randomly clicking things and guessing to knowing (hopefully) what I'm doing. I particularly like the tables you provided that show what settings to use depending on what type of lighting you want. Pretty idiot proof!
  • @JamesArndt
    Subtractive mode is not working for me in 2018.1.3f1. I lose the real time lighting for my dynamic objects after I bake and the lighting from the light still affects the "baked" static objects. My lights are set to mixed and I'm not using any probes. It's just working right.
  • @firnekburg4990
    I have one question. Is Progressive Lightmapper pathtracer/raytracer like Octane ?
  • @puixel
    Great video! love it... thx Jennifer
  • @TedTravis
    I found this to be very helpful as I've been struggling trying to find cohesive information on light baking from various online tutorials (most being either out of date or silent w/ no narration). I don't understand why Unity doesn't offer better information and up to date tutorials on this involved process.