Places Between Places - 10 of WoW Classic's Hidden Hideaways

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Published 2024-02-19
Beyond the scope of quests, beyond the reach of players... What could possibly await us? And yet, I seek it, insatiably. also hi :)

Chapters
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00:00 - Intro
01:02 - The Crypt
04:59 - The Landing
06:43 - The Islands
08:21 - The Village
09:43 - The Statue
11:17 - The Isle
13:58 - The Mountain, Above
15:37 - The Mountain, Below
16:43 - The Prison
19:22 - The Farm
20:18 - Outro

Songs Used
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"Enchanted Forest", World of Warcraft
"Cliffs and Caves", King's Field IV
"On the Ship"(Lord_Braathen Remaster), TESII: Daggerfall
"Day Theme 10"(Lord_Braathen Remaster), TESII: Daggerfall
"Tortuga", Pirates of the Caribbean Online
"Preservation", Old School RuneScape
"Majula", Dark Souls II
"Fireseeds", Harry Potter and the Philosopher's Stone (PS1)
"Searing Gorge", World of Warcraft
"Transitory Quietness", Eternal Ring
"Hawke Family Theme", Dragon Age II

Find Me Here
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Discord: discord.gg/HrC882gZFr
Email: [email protected]
Twitch: www.twitch.tv/Haslam_

All Comments (21)
  • @Veriganic
    I took so long to make this video, that a couple of these locations actually made it into Season of Discovery! I really think they've nailed it with their rune quests - expect me to cover them in some way soon :)
  • @onima1753
    That picture of a bowl of fruit at the end is truly beautiful
  • @SpacerZVEVO
    I appreciate that you talk about the entire crypt, not just the spooky hanging bodies
  • @TreesPlease42
    14:00 I'd give people tours to the airfield! It's one of my fondest memories, gathering a group and going on a hike through the mountains. We'd put on a show for people flying by, wave and dance :D
  • @wj12p
    Thanks for always highlighting what made vanilla WoW so cool - the huge open world, the seemingly "useless" areas, the meandering questlines.
  • @violetlight1548
    Some of these areas have been made accessible in Turtle WoW: 1. The Karazhan Crypts are now a max-level dungeon, and parts of the tower itself are now a Classic raid (as it was supposed to be) 2. Off the coast of Taranis is the new both-faction playable zone, Tel'Abrim, with a bunch of banana-themed quests. 3.. Shatterspear Village, the "dancing troll village" has been replaced by a full-fledged, Horde-aligned Forest Troll city, where the Reventusk and Amani have set up shop in Kalimdor. Horde players get a portal from Ogrimmar to access it, you can grind rep with the new faction, and have the option to make your playable Troll character Forest-troll green if you want. 4. Alliance players get a flight point to Ironforge Airfield. I don't think there are any quests up there just yet (except for a holiday quest which was a pain, though not impossible, to reach with a Horde toon), but there probably will be later. 5. I don't know if there's anything at the Arathi farm, but now I want to go and look! Turtle WoW also has new quests, new towns and quest hubs in older zones, entirely new zones and dungeons, and you have the choice to play as Goblin (for Horde) or High Elf (for Alliance), all while keeping that Classic feel and the max level is still 60, keeping all content relevant. I highly recommend the server to everyone who wanted an actual Classic + experience!
  • @morianhawke
    I really like how laid back your experience of the game feels. WoW, especially current, feels so busy with so many tasks to do, that I'm usually sprinting from objective to objective. I really enjoy this chance to slow down and pay attention to the details in the world, even ones with no lore significance.
  • @Montezuma03
    I spent so much time exploring and wall walking when I was a kid. I loved finding these sorts of places in game.
  • @dsmania
    5:00 No Man's Landing purpose was explained at some point (I believe it was John Staats, former dev of WoW and author of "The WoW Diary"): In WoW every zone is an instance of its own, and when near borders not only the player but NPCs, objects spells, etc. are seamlessly seen and interacted between instances; that was such an engineering achievement, but before this was made the whole continent of Eastern Kingdoms was a single instance and implied that, due to rounding errors when calculating the coordinates, the further you were from the middle point, you'd suffer from blinks, misalignments and such (namely Booty Bay or Stranglethorn Vale were unplayable). No Man's Landing happens to be in the middle of the North-to-South axis and was a safe place before the zone system was properly implemented.The actual spawn point where characters are placed when entering the continent is under the world, south of Southshore.
  • @afterwalker6773
    The entire "Room of Upside-down Sinners" and the upside down underwater corpses in it are a direct reference to a movie called Big Trouble in Little China, straight down to the name. This is something I don't see get mentioned a lot when people talk about Karazhan Crypts.
  • @lucasb.1036
    Man i love the smooth and chilling character of your videos. Its like a friend telling a story like back in the day when the game was much more of a fantastic mistery!
  • @scpWyatt
    Quick correction on 18:10 you CAN actually find one of these at the warrior berserk stance quest on the island just off the barrens. It’s what you stand on in the middle of dueling circle. Other than that, awesome video!
  • @SkiddlyDoo
    The Dwarven Farm has been my favorite hidden area for years. It's so quiet and peaceful and almost otherworldly. I think that's what makes some of these places so special.
  • @joe5922
    Watched both these WoW episodes back-to-back, then the next recommendation is a video on Silverlight. Man, you know how to play on my nostalgia. Instant sub.
  • I love videos like these! One of my most memorable moments in Vanilla wow years ago was climbing up to Mount Hyjal through a series of pretty nutty wall climbings and finding Archimondes skeleton still clinging to the world tree as well as a whole uninhabited zone which looks VERY different to what they brought in for Cataclysm.
  • @Reac2
    I'm so glad that SoD brings us to therefore unknown and unused locations that are just kind of there. Makes me feel like a kid playing wow for the first time again. And I hope many of the here mentioned will get a time in the limelight
  • @charizaro2
    I was a cata baby, so a lot of these little corners of Azeroth that were reworked are still so fascinating to me. The thing that made me fall in love with wow was the atmosphere and just existing in the world. I remember just walking around Darkshore and taking in all the different variations in the scenery, wondering what these ruins were for, or why the climate is the way it is, and I feel like your videos do a good job of catering to that wonder I felt. Keep up the lovely work!
  • @Troopertroll
    I'm very surprised you mentioned that Wetlands farm but not the larger village in the Wetlands hills. There's Ironforge NPCs that you can ask directions and a fun signpost pointing directions to "This Way" and "That Way"
  • @tokage96
    I love stuff like this. It's honestly probably the reason why classic WoW has hooked me in a way that a lot of other mmo's didn't. The scope of the world was just massive especially for the time and all the little hideaways in-between were great to just stumble upon. Immediately I'm reminded of the unmarked grave in Duskwood behind Darkshire and the existence of The Unseen in Raven Hill. I loved all the little oddities that weren't quest important or even significant in the grand scheme but were cool, like the twin colossals in Feralas or the dwarven farmhouses strewn about.
  • @Fingolfin3423
    Thanks for making this lovely video. I played WoW from March of 2005 through June of 2022. Our guild was a Horde guild named Obsidian Spur, originally on Sargeras up through Mists of Pandaria, and then we moved the guild to Thrall where it still resides. My name was Wretchedmist, undead priest and GM of our guild. Looking back now, I feel extremely fortunate to be part of that player base who played the original Vanilla WoW. I know all of the locations in this video, and it really made me feel good to go back in time here and relive these places through your video. I remember when we first went to Alcaz island and went into the prison area. We found King Varian Wrynn in there, and if I recall he was a yellow NPC back then. I think we went there with one of our rogues, which makes sense with the Defias Brotherhood quest chain. I still have the screenshots somewhere from 2005-2006 or whenever that was. This was a time when fantasy was a key part of WoW. Going slow, stopping and looking, theory crafting, exploring the world, imagining, being present. The game was way, way more about living the fantasy in conjunction with the dungeons, raids, pvp, farming, etc. This element of WoW no longer exists, nor has it for many years. It's much less about guilds and community, and that's not just due to the game's age, but intentional game design changes made by the company over years. Death by a thousand cuts. It brings sadness to my heart about the game I once loved so much. I don't know if I'll ever come back. If I do, it will be as a casual. Raiding - especially mythic raiding - had become so tedious, requiring immense energy, effort, and time as guild master and raid leader. Extreme boss tuning, hundreds of wipes, scripted CD usage, 10-15-minute fights, countless one-shot mechanics and raid-wiping mechanics, mandatory high parsing requirements, high player turnover, the influence of e-sports, the list goes on and on. I tip my hat to all players who are having a blast in Classic WoW and Season of Discovery. You're playing the best iterations of WoW (outside of original Vanilla) that create the opportunities for this community, guild, and fantasy again.