Top 10 Most Overpowered Units | Total War Warhammer 3

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Published 2023-09-22
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All Comments (21)
  • @mariowattimena4013
    Its imperative for nurgle to have an overpowered unit among their rosters since 90% of them are literally shits.
  • @kapitankapital6580
    When I saw the skullcannon I had to check the date to make sure it wasn't April
  • @KingOfMadCows
    Sisters of Avelorn do not have explosive shots. Their shots do fire damage, which is useful against regenerating units but bad against fire resistant units like Chaos Dwarfs.
  • @mchunter2266
    Kind of surprised that Blunderbusses don't appear on this list.
  • @olafthemoose9413
    I feel like stegadons (the ballista ones) should make the list. Fast, tanky, large range, massive damage both ranged and in melee.
  • @dathremo.
    yeah on no planet in no galaxy in no universe is the skull cannon: a) overpowered; or b) better than the Soul Grinders of Nurgle
  • @docmercy3660
    It's really quite simple. All the units my enemy has are broken and all I have are garbage. It's only because of my unparalleled talent as the love child of sun tzu and alexander the great that I manage to win
  • @Garivaldii
    Id put a dread quake train on the list, at least for a reason of having "choo choo" sound on an clickable ability
  • @worgenlord3424
    no dreadquake mortar? blunderbussy? mutalith vortexbeast? lord of chanage? dragon ogre sagaoth? i think you rushed this video. also skullcannon and cygor is a joke, compared to what i just listed.
  • @Lothi66
    Weren't the Chaos Dwarf trains absolutely overpowered and broken until recently?
  • SoA can be hard countered with most of the artillery units in the game. The real GOAT archer is Waywatcher. Longer range than SoA, not quite as much DPS, but close, and Stalk, so they're safe from artillery. They're also 360 firing arc, fire on the move and faster than most things on foot, and they're much more spread out too.
  • @nicolascordier12
    My man, you need to try the dreadquake mortar (the one that can move super fast version). That's just absolutely batshit insane.
  • @NormalZebra
    I've always found Waywatchers to be the most OP ranged unit in the game. Maybe not as effective in melee but they usually never get caught due to the fact that most units are dead by the time they engage. They have greater range than SoA afaik and if there are any stragglers left after a few volleys they also have fire while moving. Whenever I play WE I have to force myself to use other units because they're so OP.
  • @yobogoya4367
    Poison Wind Mortars are in a class all their own. The damage they do to Leadership is more devastating than the damage they do to health bars. In a siege against Undead or Demonic, if you have 1 PWM, you win...period. Also, I'd say a special mention to Skaven Warpfire Throwers, as they are Auto-resolve gods. If you were going to do another video of completely overpowered units for 1 specific lord only, I'd go with the following: Aspiring Champions - Sigvald Zombies - Ghorst Chameleon Skinks - Oxyotl Aspiring Champions are completely immortal corner camping gods once you get 2 specific researches (I know you said base level with no research, but I wanted to mention them anyway). Those researches being Arcane Branding Iron and Virulent Blessings. Get 10 of them, get in a corner, stack them on top of each other so you have 2 blobs of 5 units in a line. The enemy will blow all their winds and ammo on them, and maybe 1 entity will die of the total 160. Anything that touches them in melee, immediately breaks. And because you are corner camping, chances are, that unit will run right off the battlefield without giving them a chance to rally. While it takes about 45 turns to get both researches, Sigvald already starts with the A.C. buff in the Slaaneshi part of the tree, so they are stronger earlier than the other undivided lords that start with no research unlocked by default (Archaeon, Kholek, and Belakor). Ghorst is the king of shit-stacking zombies in a blob and winning by just walking forward. Get access to them immediately and they have an upkeep of 19...Zombies in anyone else's hands are useless. Chameleon Skinks on Oxyotl are completely broken...they are a decent unit for any lizardman lord, but Oxyotl buffs them to absurdity. Get some solid frontline units to corner camp and forget about. Once the enemy engages your front line and your dinos, erase their backline with these invisible, fire-while-moving, poisoning, kiting masters.
  • @climax050
    Shocked the muti beast didn't make it, good against everything monster with an overshield plus a built in mortis engine. Out of all the broken things CA has put in the game as DLC over the years I think that tops them all. It can mulch everything even elite units, drain whatever is around it and still brawl with other anti-large monsters.
  • @Eabalo2
    No waywatchers? Not sure if they need the buffs and But Every time i play wood elves (which is a lot) they annihilate everything in seconds.
  • @HomerJSimpson999
    this is a very weird list! were the units mesured vs stupid AI enemies? or vs real opponents? none of these units except the Akshinas are overpowered. they are just strong end game units.
  • @DerLibertin
    As a Warhammer 3 beginner, this list is not comprehensible because the thing that looks the coolest to me is overpowered in my books lol. Sisters of Avelorn? Just random elf ladies with bows. Not cool, not overpowered. Slayers? OY MATE YOU LOOKIN FUNNY AT ME OR WHAT? Very cool, very overpowered.
  • @viaderheid
    A dating app for jazz enthousiasts that got me so damn good xD
  • @pianospeedrun
    Hound like units are the best units in the game imo. Extremely cost effective after buffs and experience, extremely fast and fun to play with / creative playstyle of isolating or flanking units and making use of morale. So many factions can pull them off even moulder rats can be amazing. Strategically awesome to kill of fleeing lords and surviving units post battle...