Morrowind Skills Tier List

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Published 2022-06-01

All Comments (21)
  • @DaedricNZ
    Absorb HP spells from Mysticism are basically better than Destruction damage spells. I like to craft a spell with weakness to magicka first then absorb HP, it just melts enemies while healing yourself up.
  • No Good Longblades in Morrowind? DUDE! You got Chrysamer, Sword of White Woe, Last Rites, Ice Blade of Monarch, Goldbrand, Eltonbrand, Trueflame, Hopesfire, Blodskaal Blade, FRIGGIN' UMBRA! How dare you even say such a thing?
  • What? Alchemy is the most powerful skill in game without any doubt
  • Alchemy can make you one shot all enemies in the game and make you fast as shit . You can literally oneshot Dagoth Ur if you drink enough fortify strength potions . I killed Vivec simply by drinking two Reflect potions , which basically gave me reflect 140% . It is BUSTED . Infinite money , infinite health , infinite fatigue , cast nuke spells which deal 100 damage for 3 seconds in a 50ft radius from the increased intelligence and also LUCK which gives you , the best loot . It is BUSTED . Definitely deserves a tier of its own .
  • @BurningBlue
    Enchanting should have been Dagoth Tier. If you get your enchanting to 110, Enchantments will only cost 1 point per use. A Daedric Tower Shield with targeted Destruction spells, cast on use, becomes the highest DPS you can get in the game as you can spam the enchantment several times a second
  • @PipoZePoulp
    Alchemy D tier? Yeah no. S tier easily. Same with enchant, S tier. Enchant every ring with a spell, and carry it around. It's stupidly easy to level up too; Fortify Alchemy/Enchant 100 pts for 1 sec, cost 10 MP. Now, Mysticism. S tier too, if only for the two types of teleport. Learn to chain interventions: for example, from Zainab, Divine intervention to Wolverine Hall, Mage guild to Vivec, then intervention to Ebonheart. But mysticism isn't limited to teleports; Absorb Fatigue on strike is my goto weapon enchantment. And the safest; Reflect? You mean I absorb my fatigue? Sure. Speaking of which, got a problem with mages? Not enough Reflect or Spell Absorption. BTW, Spell Absorption doesn't stack... well it does, but wierdly. Say you have 3 absorption on you, they don't add up, they each get a roll to absorb. Which can lead to interesting results, like a spell costing 10 and absorbing 30 magicka. Finally, Detect Key and Detect Enchantment are good. They're a waste of magicka, sure. But that's where Enchant comes in; "Where's my Key Ring" Detect Key, 100 ft for 1 sec. It holds 3 charges but by the time I'll have to use it again, I'll have rested back at home and it will be full again. And if not, well, I have another key ring. Find ring, enchant ring, use ring, sell ring for better ring, rinse and repeat.
  • @zeebooboo9663
    the fact that I disagree with some of these choices shows how diverse skills were in Morrowind. Everyone has a different play style and preference and I like it when games explore that
  • @MarsElggase
    Enchanting is Dagot tier because you can make an exquisite ring with absorb health 88 for 2 seconds on 50 feet on target with a soul with 400 charge and an exquisite skirt with constant effect fortify enchant by 12 which allows you to use any enchanted item for only 1 charge and now you can deal 70 400 damage to anything within 50 feet of you without having to recharge your ring
  • Hand-To-Hand pairs with Mysticism well (Absorb Fatigue) and potentially Conjiration (if you want to summon some backup weapons).
  • You forgot that Acrobatics is also overshadowed by Alteration. Who needs the Acrobatics skill of a circus performer when you can Hoptoad across the map?
  • @LunarEntity
    Alchemy to D tier. My soul. Even without exploiting the system, it's so versatile in regular play.
  • @bluebark146
    Coming from Oblivion and Skyrim, I loved unarmored as the idea of getting better at taking direct hits, even if those great strides and efforts only marginally improved your survivability, was extremely novel
  • @NotLordAsshat
    You are indeed correct sneak is broken. Unlike Oblivion and Skyrim, Morrowind performs a sneak check when trying to leave the pickpocket menu. This happens even if you succeed in stealing something, so you can still be caught. Because the maximum % chance to steal is 75%, this means your best chance to pickpocket is 56.25%, 75% chance to steal 75% chance to leave the menu. Almost a one in two chance to just fail with full commitment to stealth just makes it very lame lol
  • Here's my personal short skill strength tier list after thousands of hours of playing. For those who were also expecting that in the video.: Dagoth Ur Tier: - Alchemy (No comment needed) - Enchanting (Really good (Things like passive 100+ Sanctuary easy) but capped by enchanting capacity, which alchemy is not. Some Artifact enchantments go a lot higher than custom enchants.) - Illusion (Invisibility and Chameleon let you do whatever you want, wherever you want. Calm Enemy allows permanent sneak attacks. Turns you into a literal god unaffected by the mortal world when perfected.) A Tier: - Heavy Armor (Do yourself a favor and use Medium until you get strength enchants, after that Heavy has enough extra echanting points over light and medium to still have plenty left over after eliminating it's own weight through strength enchants) - Medium Armor (Ebony Mail, that's enough for A-Tier. Outside of that medium is good but mediocre with mostly the Royal Guard set. Missing any good shields and pants with ice being the strongest ones in those slots.) - Blunt Weapon (Sunder (one handed, more damage than a Dai-Katana, 1.5 Attack speed, insane enchants, stunlocking enemies with a tiny bit of practice)) - Restoration (Fortify Skill and Fortify Attribute are usually the most cost effective way to do boost anything (Be it physical damage, carry weight, armor, ... Restore health is very cost effective too if combined with a good defense.) - Mysticism (Obviously Dagoth Ur Tier when paired with alchemy. The better destruction since absorb health doesn't care about reflects. Couple really useful side effects with Recall, Soul Trap and Interventions.) - Athletics (Absolutely vital. Unless you go for the Boots of Blinding Speed, then you can skip leg day.) B Tier: - Alteration (Open and Levitate, rest is outclassed by other magic types but those 2 are essential. Slides down to D-Tier if you have the Boots of the Apostle and an Open 100 custom enchant) - Security (The alternative to Alteration for opening locks. Allows disarming traps if you can't facetank them.) - Destruction (Make sure you got 100% resistance against your own element or get roasted by reflection) - Block (Solid 50% damage reduction against everything you can block on higher levels. Doesn't block enchantments.) - Long Blade (A lot of strong Artifacts but nothing on Sunder Tier) - Light Armor (Only about 30-40 weight lighter than medium armor but massive decrease in defensive potential due to missing any remote counterpart to the Ebony Mail (Chest pieces make up 30% of the armor rating) along with Glass being slightly weaker than Royal Guard. Also has a couple less enchantment points than medium). - Mercantile (Buy cheaper than worth, sell higher than worth, trade every vendor down to 0 with his own stock lol.) C Tier: - Sneak (Not really needed with illusion effects but doesn't hurt either. Sneak attacks are a 4x multiplier if you spam them with Illusion.) - Short Blade - Axe (Best raw power Daedric Weapon, not taking into account attack speed or range) - Spear (Drain Strength or Levitation 1 on hit enchants make for stylish builds where melee enemies will never hit you) - Marksman - Conjuration (Golden Saints on maxed difficulty might die in 2 hits to sunder but they sure do look the part. Not affected by difficulty scaling. Style 100.) D Tier: - Unarmored (Falls a couple hundred armor short of wearing armor. Misses a lot of armor echants.) - Hand-to-Hand (~7.5 Damage per Hit lol. The Knockdown effect is really strong though if you pair it with something else. Use magic or enchants to drain endurance first.) - Acrobatics (Pretty useless for the most part, Levitation does the job of crossing the environment better) - Speechcraft (Just spam the 10 Gold bribe option and everyone will max out quickly once you have some basic fame) - Armorer (Easy to repair anything even with low armorer levels)
  • You're wrong about like 80% of these skills but I enjoyed the video a lot and disagreeing in my head was fun so I'm giving this video A tier
  • Mysticism deserve way more! Almsivi and Divine intervention and the duo Mark + Recall makes travel a lot easier and can save from dangerous situation by teleporting in safe places. And as other people said, absorb fatigue/magika are good to pair with other skills to take a tactical advantage, and absorb Health deals damage (like destruction "damage" or elemental offensive spells) while replenish users life. So there are also direct/indirect way of damaging the enemies in this skill. And there are the Spell absorbtion or reflect spell, that defend us from hostile magic while having other benefits (recharge mana or send back the spell to the caster), and Dispel is a must-have for any full or partial magic class, to avoid nerfs on us or buffs on enemies. Maybe the other colleges of magic are better, but no one deserve less than C tier... For the other skills, i don't want to suggest you thing, but i disagree in some other picks. However this only shows how easy is to play in different ways. For example i will put short blades and long blades above Axes and Blunt weapons, or Medium armor below Light and Heavy. Agree on Spears being a cool class of weapons (and their removal on Oblivion and Skyrim make me sad) and Merchant and Armorer being skills that deserve few attentions.
  • @pasheka777
    I recommend trying out hand to hand. It is so hilarious and satisfying to put your enemies on the ground and just wail on them until they kick the bucket lol
  • Chameleon is OP so I woulda had Illusion is A or Dagoth tier, simply my own little opinion on it, if you have a high enough chameleon spell you could virtually not exist to NPC's and thus steal or attack anyone and they can't do much to stop you since they can't see you they sorta just run away. it's pretty good for cleaning out a whole cave without taking much damage at all.