Morrowind Skills Tier List

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Published 2022-06-01

All Comments (21)
  • @DaedricNZ
    Absorb HP spells from Mysticism are basically better than Destruction damage spells. I like to craft a spell with weakness to magicka first then absorb HP, it just melts enemies while healing yourself up.
  • What? Alchemy is the most powerful skill in game without any doubt
  • No Good Longblades in Morrowind? DUDE! You got Chrysamer, Sword of White Woe, Last Rites, Ice Blade of Monarch, Goldbrand, Eltonbrand, Trueflame, Hopesfire, Blodskaal Blade, FRIGGIN' UMBRA! How dare you even say such a thing?
  • @BurningBlue
    Enchanting should have been Dagoth Tier. If you get your enchanting to 110, Enchantments will only cost 1 point per use. A Daedric Tower Shield with targeted Destruction spells, cast on use, becomes the highest DPS you can get in the game as you can spam the enchantment several times a second
  • @dummyfunny5098
    Alchemy can make you one shot all enemies in the game and make you fast as shit . You can literally oneshot Dagoth Ur if you drink enough fortify strength potions . I killed Vivec simply by drinking two Reflect potions , which basically gave me reflect 140% . It is BUSTED . Infinite money , infinite health , infinite fatigue , cast nuke spells which deal 100 damage for 3 seconds in a 50ft radius from the increased intelligence and also LUCK which gives you , the best loot . It is BUSTED . Definitely deserves a tier of its own .
  • @zeebooboo9663
    the fact that I disagree with some of these choices shows how diverse skills were in Morrowind. Everyone has a different play style and preference and I like it when games explore that
  • @PipoZePoulp
    Alchemy D tier? Yeah no. S tier easily. Same with enchant, S tier. Enchant every ring with a spell, and carry it around. It's stupidly easy to level up too; Fortify Alchemy/Enchant 100 pts for 1 sec, cost 10 MP. Now, Mysticism. S tier too, if only for the two types of teleport. Learn to chain interventions: for example, from Zainab, Divine intervention to Wolverine Hall, Mage guild to Vivec, then intervention to Ebonheart. But mysticism isn't limited to teleports; Absorb Fatigue on strike is my goto weapon enchantment. And the safest; Reflect? You mean I absorb my fatigue? Sure. Speaking of which, got a problem with mages? Not enough Reflect or Spell Absorption. BTW, Spell Absorption doesn't stack... well it does, but wierdly. Say you have 3 absorption on you, they don't add up, they each get a roll to absorb. Which can lead to interesting results, like a spell costing 10 and absorbing 30 magicka. Finally, Detect Key and Detect Enchantment are good. They're a waste of magicka, sure. But that's where Enchant comes in; "Where's my Key Ring" Detect Key, 100 ft for 1 sec. It holds 3 charges but by the time I'll have to use it again, I'll have rested back at home and it will be full again. And if not, well, I have another key ring. Find ring, enchant ring, use ring, sell ring for better ring, rinse and repeat.
  • Hand-To-Hand pairs with Mysticism well (Absorb Fatigue) and potentially Conjiration (if you want to summon some backup weapons).
  • @pasheka777
    I recommend trying out hand to hand. It is so hilarious and satisfying to put your enemies on the ground and just wail on them until they kick the bucket lol
  • @MarsElggase
    Enchanting is Dagot tier because you can make an exquisite ring with absorb health 88 for 2 seconds on 50 feet on target with a soul with 400 charge and an exquisite skirt with constant effect fortify enchant by 12 which allows you to use any enchanted item for only 1 charge and now you can deal 70 400 damage to anything within 50 feet of you without having to recharge your ring
  • @bluebark146
    Coming from Oblivion and Skyrim, I loved unarmored as the idea of getting better at taking direct hits, even if those great strides and efforts only marginally improved your survivability, was extremely novel
  • @NotLordAsshat
    You are indeed correct sneak is broken. Unlike Oblivion and Skyrim, Morrowind performs a sneak check when trying to leave the pickpocket menu. This happens even if you succeed in stealing something, so you can still be caught. Because the maximum % chance to steal is 75%, this means your best chance to pickpocket is 56.25%, 75% chance to steal 75% chance to leave the menu. Almost a one in two chance to just fail with full commitment to stealth just makes it very lame lol
  • Chameleon is OP so I woulda had Illusion is A or Dagoth tier, simply my own little opinion on it, if you have a high enough chameleon spell you could virtually not exist to NPC's and thus steal or attack anyone and they can't do much to stop you since they can't see you they sorta just run away. it's pretty good for cleaning out a whole cave without taking much damage at all.
  • @mfspectacular
    Spears got removed b/c they were very limited. Unironically why i dont get long blade not being s tier, there's too many for it not to be
  • @big_slurp4603
    I like that you didn't take into account the busted cheese strats that loads of people have mentioned, just based it off how they were supposed to be counted
  • Mysticism deserve way more! Almsivi and Divine intervention and the duo Mark + Recall makes travel a lot easier and can save from dangerous situation by teleporting in safe places. And as other people said, absorb fatigue/magika are good to pair with other skills to take a tactical advantage, and absorb Health deals damage (like destruction "damage" or elemental offensive spells) while replenish users life. So there are also direct/indirect way of damaging the enemies in this skill. And there are the Spell absorbtion or reflect spell, that defend us from hostile magic while having other benefits (recharge mana or send back the spell to the caster), and Dispel is a must-have for any full or partial magic class, to avoid nerfs on us or buffs on enemies. Maybe the other colleges of magic are better, but no one deserve less than C tier... For the other skills, i don't want to suggest you thing, but i disagree in some other picks. However this only shows how easy is to play in different ways. For example i will put short blades and long blades above Axes and Blunt weapons, or Medium armor below Light and Heavy. Agree on Spears being a cool class of weapons (and their removal on Oblivion and Skyrim make me sad) and Merchant and Armorer being skills that deserve few attentions.
  • I love a more stealthy thief or stabby shadow warrior so I’m all about my light armor and short blade. Spear would be super awesome if you could use a shield with it. I like the idea of a spear wielding nomadic character stocking the ashlands and being a traveling merchant between the ashlander camps