Games that have you follow NPCs

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Published 2023-06-30
A portion of this video is sponsored by Google
Learn more about what Google is doing in AI at ai.google

Music
Oddwin - 19

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Games that have you follow NPCs

All Comments (21)
  • @Alfwin
    My favorite is when the NPC moves slower than the player's "run" speed, but faster than the player's "walk" speed, so it's impossible to keep pace with them no matter what you do.
  • @parkermccarthy4265
    Game developers really be coming up with the most effective ways to get their players to stop playing
  • @JeyFlash
    “The nearest locksmith is about 17miles away” never doubt an npc’s ability to dodge common sense 😂😂
  • @PutYoRhymeOn
    I love how Caleb always adds those little situationally specific and accurate 'taunts' like, "You have time, right?" "You're not doing anything after this, right?"
  • @os7223
    That transition into the player’s pov was clean af
  • @Free_KingC
    You know Caleb is doing well if he's able to get sponsored by google
  • @TheKamasGod
    "I got work in 20 minutes, PLEASE!! 😱" I felt that line heavily 😂
  • @--Ghost--
    Sometimes the AI will stop advancing until you’re in a specific area, even if you passed the area. So you have backtrack to the “talking zone” so they will continue to walk forward again
  • @MoonWielder
    I really like how Red Dead Redemption did this by letting you press a button to follow the NPC. Same speed, same direction, and everything. This allowed the dialogue to flow better because you were more immersed in it without having to go to a cutscene.
  • "To defeat gamers, we must test not their skill, but their patience" - the devs, probably
  • @12DAMDO
    Caleb always knows EXACTLY how to realistically portray NPCs in video games
  • @Knineteen19
    My favorite part is the fact that when the NPC said "it's locked", in reference to the door, the lock was actually on the NPC's side of the door so all he had to do was twist it, but instead came up with an elaborate scheme to go visit a lock smith which may or may not lead to another unnecessary delay.
  • @heyhey97777
    I hate when they make the NPCs slower than your running speed but faster than your walking speed
  • @nappyboi3968
    Caleb being funny has to be like some sort of universal constant or something. Even the way he does first person characters is accurate
  • @joevollbach4099
    "The nearest locksmith is about 17 miles away, we're gonna have to walk there" is my favorite line in this skit. 😆
  • @TealWolf26
    I felt that "y'all win." Happens everytime I get a gamebreaking bug after 4 hours with no autosave. I'm so glad modern games save every 5 seconds when you do anything at all.
  • @Skiepher
    Ghost of Tsushima did a good job of making the NPC always move faster than the Player so that if you are following them or they are following you, they are are either ahead of you at all times or just a few paces behind.
  • @lasercraft32
    I will never not be impressed with how accurately he represents video games in real life. That camera and arm movements from the player's pov is pretty much PERFECT!
  • @Bronxboi2k10
    “I think I hurt my foot earlier tying my shoe. It’s going to take me a little longer to maneuver, sorry about that…” 😂