The Design Philosophy of Famous Game Designers | Sid Meier, Will Wright, Miyamoto and Kojima

Publicado 2019-03-08
In this this Video, I Examine the Design Philosophy of Various Game Designers , and attempt to draw comparisons between their various perspectives. Although People as varied as Will Wright and Miyamoto may seem worlds apart, there are commonalities in the perspectives of game designers that suggests a united vision for the future of game design.

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Sid Meier's Interesting Decisions
   • Sid Meier's Interesting Decisions  

Will Wrights Dynamics for Designers
   • Will Wright's Dynamics for Designers  

Jonathan Blow Dynamical Meaning
   • Jonathan Blow: Conflicts in Game Desi...  

Jesper Juul The Pure Game
   • The Pure Game: A Short History of Vid...  

Clint Hocking Ludonarrative Dissonance
clicknothing.typepad.com/click_nothing/2007/10/lud…

Ken Levine Radical Recognition
   • Ken Levine talks about his career and...  

Warren Spector's Design
www.gamesindustry.biz/articles/2013-09-04-warren-s…

Hideo Kojima
www.metalgearsolid.net/features/hideo-kojima-at-th…

HIdetaka Miyazaki
www.theguardian.com/technology/2015/mar/31/bloodbo…

Fumito Ueda Design By Subtraction
www.theguardian.com/technology/2005/aug/18/games.s…

David Jaffe
   • PAX Prime 2011 Keynote with David Jaffe  

Miyamoto
   • Shigeru Miyamoto's 1999 GDC Keynote  

Tetsuya Miziguchi
   • Rez: A Classic Game Postmortem  

Yoko Taro
   • Video  

Todos los comentarios (21)
  • Yomi -A term which came from the Virtua Fighter community. It means "Knowing the mind of the opponent", and is essentially an intangible asset required in fighting games. It's the ability to know what your opponent is going to do, and act appropriately. Whether you achieve this by "conditioning" the opponent to act one way, and then acting in another way, or simply work your way into the head of your opponent, yomi is just that: the ability to know what your opponent is going to do. awesome work another great video. I now know what yomi means and figured I'd share. Thanks! :D
  • @UnluckyCarousel
    This also inadvertently serves as a list of amazing games you should play.
  • @ruslaniskh
    man... you deserve way more subs. There is not many channels that appreciate games as an art form. I love watching videos about game creators I think they do not get enough recognition but maybe it is a good thing since things tend to get worse when it gets into mainstream category.
  • @Migatitolindo123
    What a piece of knowledge you have shared in under 25 mins. I can't thank you enough for sharing this.
  • @wickeddelight
    This kind of arty game design philosophy is so fulfilling to study and do, EXCEPT I find it's actually counter-productive for anyone trying to get that first un-funded indie game made to start their career or studio. Why? Because artistry is expensive to implement, and often requires a large game to support it.
  • @IdanRooze
    Awesome recap, it's good to have a video like this to return to as it sums up so many important lessons. Thank you very much.
  • @Kayotesden
    There is so much to absorb & learn from these videos. Thank you!
  • @DoomCatcher
    This deserves way more views, great video entertaining and informative.
  • @1gnore_me.
    I really love this video ... it shows that being a good designer isn't necessarily about game design, but having a strong singular vision. maybe the reality is that good games come from the idea, not the process.
  • @aek12
    Hei, you channel is great. I mean is top-notch in-game thinking. Please make more videos like this. It is amazing that these kind of channels exist. You seems like very interesting person. Keep up the excellent work. Thanks Games overanalyser
  • @damirsfist
    Fantastic breakdown, there is nothing like this online. This should be watched over and over and taught at uni.
  • I do not understand why your vids don't get more attention. Anyone who is trying to get into game design should be watching these.
  • @Sai557
    very well put together man, awesome job!
  • Amazing, sensational, superb video! I find the amount of knowledge, research and ideas packed in here to be at doctorate level.
  • @Fjuron
    Another great video. Subscribed after the first video I watched. Not regreting it. :) Especially like the references to GCS talks, revolutionary games and their designers and what we can learn from them. After each of your videos I feel like I know 100 more things I need to learn about.
  • @schlengeeer
    Holy moly, that was a loooot of content! Thanks for putting all together and creating such an extremely well researched video! Some feedback (I think most of it was already set): Make some shorter breaks in between and add some "chapter" like separators. Also some variation while reading with some emphasis would be nice. But that's all really just minor stuff. Keep it on, love your work!
  • @IMangame
    Without a doubt, one of the most interesting video I've seen on video games. Thanks a bunch. You speak about "yomi" a few times in the first part of the video, but didn't give any hint about it's meaning. Yomi is a japanese word meaning "reading". It is used especially in fighting games when it comes to "reading" your opponent's action, and more generally when it comes to "mind games"'.
  • @novaria
    Fantastic. Give this man a prize for best content creator.
  • Incredible. Simply incredible. You managed to condense so so many game design videos - GDC or otherwise - into a singular video... It felt like the "The Best Game Design Ideas from GDC" video, until I googled and realized you did that one too. But damn, comparing these 2... This one feels so similar, yet better. You literally simplified everything, without losing any meaning, but only detail. Damn. You have made both of these vids, and they are by far one of the best game design videos in the entire youtube, and kinda makes me wonder what is your "design philosophy" haha