A look at the early development of RollerCoaster Tycoon

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Published 2022-03-10
RollerCoaster Tycoon 1 & 2 are amazing games as they are today, but they could have easily been very different. In this video we take a look at a lot of the ideas that were considering during development of the game and which ones did and did not make it into the final game.

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Outro Music:    • RollerCoaster Tycoon gentle style remix  
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All Comments (21)
  • @MarcelVos
    Apparently I forgot that peacocks exist when making this video. At first I wrote "swan-like", but later changed it to "duck-like", but neither felt entirely correct. This feeling was correct as it is, as many of you have pointed out, a peacock.
  • @MrCheeze
    The "rusty track" feature sounds basically like the effect in the final game where ride value goes down over time. I would have preferred to actually gave the visual indicator for this, instead of the player having to just know in the final game.
  • @aidangarvey7049
    Chris Sawyer was like "if I can program this entire game in assembly, by myself, then these lazy handymen can skip their damn lunch!"
  • @RatchetSly
    9:20 I have learned that, if I'm wearing sunglasses, I should never sit on a bench.
  • @FrameRater
    I would guess that rusty tracks also affected ride performance and create more potential crash scenarios.
  • @OptimusSubPr1me
    I really want Marcel to interview Chris, I think that would be so freaking cool. You could talk for hours and I'd watch every second.
  • @DanielLCarrier
    They didn't include the rust sprites, but I think the rust mechanic did make it into the final game. People will only pay half as much for a ride after it reaches a certain age, and you have to refurbish it to get them to pay the full price. I'm guessing they were originally planning to make the old rides appear rusty, which was scrapped because that's so many sprites, but they left the mechanic for old rides in.
  • @DMoney13331
    On the panda model - maybe an alternate steeplechase car? Best idea I can come up with, as it definitely seems to be built to have some sort of rail run between its legs
  • @paulcoffey1837
    I would love for the OpenRCT guys to add a couple of these things in the game, like some added scenery and paths, the robot entertainer, and the linear slide
  • @GreatMewtwo
    Seeing the golden butts as part of the awards, it would have been nice if your park could win an award for being "the park with the most places to sit." I think you would get it by having large guest capacities in your park's rides.
  • @Davtwan
    I’m guessing one of the reasons out-of-the-park vehicles were removed was due to the sprite limit. If you were close to it, having a bunch of cars spawning every now and then could prevent building at random points. Plus the bus spawning guests when you’re at the guest limit might have caused issues too.
  • @Codraroll
    Interestingly, a lot of these ideas eventually made it into Parkitect. Staff taking breaks, cars driving outside parks, groups of guests arriving by bus, the robot entertainer ... I wonder if Sebioff also read this blog or if great minds simply think alike.
  • The early pyramid seems to explain why you can place stuff inside of them in the final game
  • @angelindenile
    I know way too much about this game and have never played it. I have been watching your channel for about three years now, and you helped me get through a rough time during the pandemic since your voice is really calming to me for some reason. Whenever I needed it, I would use your videos as both a distraction and a means of learning more about some of my favorite things-- Video games. Keep up the wonderful and informative videos, Marcel, and thank you so much.
  • @BAKU2K2
    10:58 The dome structure in the top left is actually an early version of the Info Kiosk, Buggy has made a recreation of it for RCT2.
  • @itslegiTim
    12:00 that looping coaster on the right not getting up the curved hill 😂😂
  • Regarding Duck migration. If I am remembering correctly, You will also see the ducks actually migrating. They will fly in a V formation out of the map.