Starfield, Star Wars Outlaws, No Man's Sky, and Unrealistic Player Expectations

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Published 2024-08-03
During the latest No Man's Sky stream, someone in the community brought up unrealistic player expectations for game launches when it comes to games like Starfield, No Man's Sky, and Star Wars Outlaws. In each case, the launch expectations of a vocal minority were over-hyped, and it's an interesting social component as we look towards upcoming games in 2024.

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All Comments (17)
  • All I ever expected from Starfield was a Bethesda game in space, which is exactly what it is.
  • @ghstbstr
    Imo Starfield was alot of fun when it releaed, and it's still alot of fun today and some mods make it more fun. Star Wars Outlaws looks awesome and seems like it will be alot of fun as well, and I can't wait to play it.
  • At first I couldn't play starfield because it froze and lagged and I couldn't open temple doors to progress the game. I expected the game to work. It didn't. So I didn't play it for months. I just started again last week. It's awesome now!! I love it. But c'mon man expecting any game to work at launch is NOT setting the bar too high. It's essential to set the tone.
  • @AmelioTube
    Thanks for the perspective. I only have played one of the games you talk about so I've never been burdened by comparisons and contrasts to other titles, just taking this game on its own.
  • @lebalsie362
    People get so passionate about video games they think that they are owed some thing. We are lucky to have this.
  • @willd7596
    People hate BGS games because they expect them to be perfect for them. With all other games, if a person doesn't like the game, they just stop playing them and go on with their lives. But when people don't think a BGS game fulfills every dream they have ever had, they act as if Todd Howard himself broke his video game marriage vows with you, and then they feel indebted and betrayed. It's kind of bonkers really. But, also, after seeing the reaction to Star Wars Outlaws, I also think there is a subset of space gamers that have always wanted the do-everything space game, and are continually let down by every game made in space that isn't their specific definition of space game. You see the same energy with the Star Citizen community.
  • @valorin5762
    Funny enough I just responded to your answer on my comment on another of your videos where you disagreed on me saying NMS and Starfield are not space sims. The point you made in this video however is exactly the one I tried to make: genre definition. As soon as people hear "space game" they somehow expect it to be THE "everything game" . Ship customisation, simulated ship controls, on foot exploration, realistic planetary landings on lush and realistic earth-like worlds, RPG elements and quests, open-world sandbox world that is also a simulated realistic galaxy, exciting ship combat, on-foot combat, lots of aliens which are all different, intelligent alien races which communicate with you, mining and resource management, base building, EVERTHING. That's just not one game, that's at least three. Yet people are salty when their wonder-game doesn't deliver on all these imagined "promises". I'm an Elite Dangerous player for about 9 years, and they tried and didn't get much praise for their efforts (which was, to be honest, also on the developer's side, but well, there's always something). That game is a space sim that tried to become an "everything" game. In any case, I don't know what it is, but as soon as "space" is involved, people have expectations blown out of proportion for some reason and want games to be everything. Making a decent RPG is already a really, really complex, complicated and expensive project, as well as making a genuine space sim, or a fantasy space sandbox game thriving on procedual generation with an insane amount of things to do and build. It's simply not possible to stack all these things on top of each other and have the one everything-game.
  • I expect nothing. I hope for great dialog written to fit the Star Wars universe and awesome traversal and combat gameplay. Everything else is just gravy to me.
  • @Scimarad
    I spent quite a while playing games yesterday and the most time was spent with 2; No Man's Sky and Starfield. And I very much enjoyed doing so after countless hours already spent on them. At this point if anybody is unaware of the formula Ubisoft use in their big open world games then I really don't know what rock you've been hiding under if Star Wars Outlaws is some kind of surprise to you.
  • Two main issues of our time: 1 pre purchase of games (wait for reviews then buy) 2 videos|articles with a negative attitude pre launch gets way too much attention.
  • Some people nowadays don't live in reality and just like to trash everything. They are miserable people. I'm excited to play some Star Wars Outlaws. Game looks fun. And that's what's most important. Fun. For people who hate everything, you go ahead and live your life like that if you want to. Let people be excited for stuff. Game on gamers. Be good to each other out there.
  • @MolochMinion
    Put 70hrs into starfield. Wasn’t a fan. Beat the story once, did tons of side missions and explored bunch of planets. The first 20hrs was of Starfield was amazing. The game had some great side missions and fun gunplay.
  • Don’t believe the hype is now a very accurate saying ….unless it’s BG3 that has well & truely laid down the gauntlet …
  • Look at every Bethesda game ever and look at Starfield. What was so underwhelming about it? It was more polished than Fallout 4 and Skyrim but yet people hate on it
  • Starfield looks much better than No man's sky, i compare planets generation, do you agree with me? In Starfield i see mountains, beautifull sunrises, great generated areas, in No man's sky i see too colorfull unrealistic planets, too templated areas and it's not beautifull. In no ma'ns sky a lot of content, but this content for me seems useless and it for kids.