I've Used Both BLENDER and CINEMA 4D for Years, and here's What I Really Think

35,492
0
Published 2022-10-06
In today's video we will see which 3D software is best for animation between Blender and Cinema 4D. If you are a beginner or an expert and want to know which 3d animation software to use for your 3d model, you are in the right place. Blender or Cinema 4D? Which is better? Let's see...

Today we will talk about this topic taking into consideration the different aspects that interest us, like modeling, sculpting, rendering and animation 🎭

🎥 YouTube:    / @cygnus3d  
🎨 Discord: discord.gg/FmQedphYAT
💻 My Blender Course:    • Blender 3 - Complete Course for Begin...  
💥 My Progress:    • From Zero to Blender Hero: My One-Yea...  
🥂 PRO Membership: youtube.com/channel/UCMoJuhCwqLAy21Tw0oH3nZw/join

If you liked this video please subscribe and leave a like. A small gesture for you that has a huge impact on me 🙏

#blender #cinema4d #3dmodeling

All Comments (21)
  • I just think the software is only as good as the artist that uses it.
  • I started in 3D Studio Max many years ago, and then switched to Cinema 4D full time, tried maya for a little bit, and now completely switched to Blender. Main selling point, zero overhead and more money in my pocket. Blender has come a long way in the last five years and we've been mostly switching to Blender at work. Blender will only keep getting better with funding and works great if you design stuff for Mozilla hubs, unreal engine, unity, etc... All the other tools are great also, but the barrier to entry with Blender is much simpler when you're looking at licensing overhead for a whole team of people. Blender creates the opportunity for a lot of studios and artists in other countries that normally would not be able to afford it. Blender was created for the love of people at it's heart. There's huge support for it and it fosters creativity far greater than the other for profit apps since it's so accessible to anyone with an idea.
  • @permork5643
    I struggle to hear what you say. The background music a tad too high :(
  • @LambdaHDvideo
    You mentioned parametric and volume modeling as advantages of C4D But Blender also has Geometry nodes, which is pretty similar to parametric modelling, and within that you have volume to mesh nodes, where you can create fractal shapes etc purely with mathematical expressions So Blender has plenty more modeling options tham just the basic vertex modeling
  • @immineal
    I have the feeling this script was written by an AI
  • @MMMM-sv1lk
    Cinema 4d simulation environment is superb, everything works seamlessly... you can apply a rigid body tag to an object put it in an emitter and have each element act physically... something you cant do in blender... all the effectors work with both physics, emitter and mograph modules. In blender these are all separate rigid body world is total bs... Blender needs a big overhaul in that department, which they did announce they will look into so hope they do... Lathe nurbs, loft nurbs other nurbs modelling works intuitively, with blender these types of modelling never works intuitively... try getting a curve to sweep along another curve in blender... you end up rotating the curves a thousand times till it gets it right... such a nightmare... Blender is like an all you can eat buffet... with mediocre food... Cİnema 4d is refined dining... in comparison. But in time I am hopeful blender will get there..
  • @BasilHomadi
    Awesome video but please next time try to lower the volume of the background music because it makes it hard to listen to what you are saying
  • Can't hear what you're saying because of the music. Gave up half way through.
  • @terrordisco2944
    Great video. Sticking to C4D for now, since I’m still learning.
  • I mastered both and I love both .Both are similar and different in good ways .But if we talk about growth , blender has come really far , I just wish its loop cut was similar to c4d.
  • @Deadliermlg
    I wonder if it's possible to make something similar to visualdon's creations in C4D but in Blender. 🤔
  • @vowel8280
    I used Cinema 4D for about 8 years and switched to blender, reasons: - 2 render engines, one ray traced and one real time, which is good for motion graphics - material editor is much cooler and you can do more crazy stuff easily, cinema's material editor is a bit weak - performance seem to be better with large scenes than in cinema 4d in allot of cases - tons and tons of addons, free and cheep, and tons of free library resources which, as an artist, it will help you allot - with the new geometry nodes system you can make much complex motion graphics and procedural modeling, although to be fair cinema's motion graphics system still remains the most intuitive and easy to use - the modeling tools are way better than cinema's modeling tools, especially the sculpting tools (cloth brush is insane) - blender also has a compositor and a video sequencer, not very advanced (yet) but still good enough to make a complete video Now i'm not saying that blender is better than cinema, these are just my personal preferences, cinema has the most intuitive interface and tools, which is why I choose it over that trash 3D max, but for me blender helps me accomplish more things that i like
  • @ShrikeGFX
    Both have large advantages but also large disadvantages in different areas. Its really good to be able to use advantages of both.
  • @NaderTaghinia
    "Great tutorial! I'm not sure if it's just my computer, or if the background music in the video is too loud, making it difficult to hear the spoken words. Apart from that, I thoroughly enjoyed the comparison."
  • @psychoblackhole
    Thank you very much! I am a child with a bit of money (getting paid to clean cat litter boxes lol) & I am doing animation in Blender, & was considering buying C4D, but didn't want to buy it going in blind, thank you so much! You've helped me make my descision!
  • Having used max and maya before switching to Blender, I'd say if you get good at really understanding the fundamentals of what you want to specialize in, those skills will transfer relatively easily between software. If you make amazing work for free with blender as a student, companies could very likely hire you regardless of what they use. It wouldn't hurt to watch videos about your specialization in other software as well. Some software I'd never used before, but after watching many videos when it came time to actually use it i was already fairly comfortable
  • @ExacoMvm
    Recently had to work with Cinema 4D R24 and R26 + OctaneRender and damn the experience is sooo bad, I don't know what happened but C4D became so much worse ( before maybe around R19-21 it used to be my favorite and most stable packages I've seen ), it's super unstable with pretty much any render engine ( Arnold, V-Ray, Octane ), octane doesn't even support most effectors ( refresh glitch happens which prevents from using IPR properly ) also C4D doesn't have any kind of proper animation cache which is pathetic ( MoGraph Cache is trash )... there's abc/fbx but it doesn't work with some real-time simulations properly ( some frames gets skipped and the anim also glitches out e.g. object teleports or disappears in middle of the sequence ) but you still can render fine at least, only can't export or cache. I would recommend using Blender since it's more stable, it's free, it has rapid development ( Vulkan API is coming soon ) and most importantly it's far more powerful than C4D because of recently implemented Geometry Nodes ( which is like piece of SideFX Houdini built-in, you can even build solvers using geo nodes which is crazy ), there's also so many free plugins/scipts. But Blender is obviously harder to learn if you really want the most of it, it's kinda made for programmers, game devs and nerds in mind also it has a lot of features "hidden" and odd workflows ( reason why ppl call Blender kinda crap thinking it doesn't offer much even they only seen the tip of the iceberg ). I personally don't use Blender for this reason too, I kinda don't have the time to learn how 3D Packages work under the hood from math/physics standpoint to be able to utilize Blender fully. Maya simply has a button/tool for what I wanna do and that's perfect :D
  • I sometimes watch C4D tutorials just to emulate them in Blender because why not, Blender can do most things that C4D can, and most is transferable skill.
  • @bubulcumcum98
    im a blender user, and i want to move to cinema 4D for more professional 3D commercial thing. one thing that i dont really like cinema 4d is the lack of tutorial, its hard to find decent tutorial for learning the software. thats it, but i want to learn it so bad lol