How Steve Broke Smash Ultimate - A Character Analysis

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Published 2024-06-11
Steve is likely the strongest character in smash ultimate and one of the most oppressive characters in all of smash history. But you may wonder exactly why? Today I will be taking a deep dive into one of the most divisive characters ever added to smash and a bit about the history of the character.

My twitter: twitter.com/Rekzius
Discord server: discord.gg/veaE7edrQV

As always thanks to Zeckemyro for helping with research and providing all the hitbox visuals, and thanks to Rockman for reading through some of the script and helping me out with some questions.
You can follow them here:
twitter.com/Zeckemyro
twitter.com/RockManSSB

Images used:
twitter.com/LoopBarnard

Videos used:
youtube.com/ @vgbootcamp
youtube.com/ @BTSsmash

youtube.com/c/RockMan1006
   • STEVES PMLG SUCKS!!! And here's why...  
   • STEVES PMLG VS EVERY SMASH ATTACK  

PMLG tweet:
twitter.com/XCidoClipDump/status/16294509841905377…

Steve techs video:
twitter.com/WDBTHtGP

All Comments (21)
  • Why does Steve get to keep his inventory after a ko when the default setting in Minecraft is keep inventory off?
  • @dabiskitt
    I’ve always hated how the magma block on Steve’s up smash is bigger than the rest of his blocks. All blocks should be the same size
  • @PerkyPyra
    5:40 ...A DIAMOND in the rough, a GOLD medalist... whose IRON grasp seems unyielding. A character that WOOD leave a profound mark on the meta. I see what you did there, you DIRTy scoundrel...
  • the unfortunate part of attempting banning characters in smash is that if they don't have a lot of top level rep, people won't think the character is a problem. but if they are everywhere at top level (see brawl and s4), then they can't get banned because many top players will refuse to attend tournaments their character is banned at
  • @KingObliv
    this was the best "Steve is broken" video you were descriptive, reasonable, and not overly negative
  • @Chaud31423
    Smash 4 Cloud had the same "You're in disadvantage if you're not approaching me" with Limit. And you know what they did? Mafe sure it decayed when it's full.
  • @BainesMkII
    When animating a character, there are reasons to want to shift or not shift the root bone position on a move-by-move basis. The problem, as always, is Steve. Presumably the devs simply decided that Anvil's "weird" interactions just weren't important enough to warrant anything more than the simplest solution. Which might have been okay if the move wasn't arguably already too effective, and wasn't part of the abundance of a certainly too effective character.
  • @SonicTheCutehog
    He literally broke Ultimate. Ice physics don't work anymore and the lava in Super Mario Maker sometimes doesn't hurt you starting with the Steve update.
  • @hi-i-am-atan
    i think the wildest thing this illustrates is just how much of steve's overwhelming powerful comes from exceeding tiny details. like, the blocks' hurtbox, the way blocks have differing and p. significant hp, blocks giving no-impact landing, stages being lax with the red zones on their blockgrid, minecart's hurtbox extending so far up and being invulnerable at startup, minecart's grab hitbox not sharing a hit cooldown with its impact hitbox, anvil's hitbox having the exact opposite problem as block's hurtbox, elytra's goddamn black hole hands, elytra's free firework rocket, what resources steve starts and respawns with, and the general trend of his resource costs ( other than tnt ) being pretty damn lenient like, it's a cute detail that stone blocks last longer than dirt blocks, but is it really necessary when dirt blocks are already as durable as they are? iron is one thing, since that means you have no other blocks and burning through has far more significant ramifications, but the miscellaneous blocks really don't gain anything but "a cute detail" from being mechanically distinct. speaking of iron, does he really need to start with three? does he really need to keep it after dying, except also if he used it all up, he gets an extra three to immediately play with? i mean honestly i don't mind him respawning with like one or two units of it ( as, like, both the floor and ceiling; convert lost iron to stone if you want, he just shouldn't be able to respawn with a full bar ) since respawn disadvantage is a bitch and especially for a character with his physics, getting a single free anvil or minecart to mix up his landing or to save for their importance in his offense ain't all that unreasonable. if anything, it's what he starts with that's more egregious, because the comparison to charge moves isn't exactly inaccurate, and i mean ... imagine if samus could store multiple charge shots, and she started with three i'm pretty confident that you could adjust all these smaller details while keeping all of steve's more overt strengths untouched and his performance would just plummet. like, not from the higher tiers, no those overt strengths are still A Lot, but his perch as the game-warping toppest tier makes any fall far from insignificant
  • @LeviAuren
    As a robin enthusiast, I imagine Steve to be if Levin sword had separate durabilities for each direction. And could be restored by shielding for 1 second
  • @mrbister8714
    I really appreciate the fact that you didn’t just mindlessly slam Steve for being overpowered, but also go into HOW this character ended up in this state in the first place. It feels like a lot of people forget that Steve wasn’t considered a super broken “must nerf” character until a long while after his release. Edit: Just finished the video and God it is so refreshing to see such an overall optimistic Smash video considering how most of the community behaves.
  • @maskofthedragon
    Steve mains suppressed their power levels until after the final balance patch
  • @borkbork9541
    'You're basically better off not interacting with it' - every other move on steve
  • @mimic_ssb
    38:35 Really funny to me that this projectile command grab also has bonus backup hitboxes to strike aerial opponents. Y'know, jumping. The way you're supposed to avoid command grabs.
  • @gbx4858
    I never understood why they let Steve place blocks in mid-air when thats not how he plays in Minecraft. I feel like if they were to nerf him, they should at least make him only place blocks connected to the ground, wall, ceiling, or to another block. Great video overall, glad to see you back!
  • It doesn't help that the legal stages just so happen to give Steve his best tables for mining resources quickly.
  • the size for the blocks' hurtbox is stupid, i KNEW it was smaller than it looked...
  • @JacobSC_
    Steve seems like a character that they were gonna give one or two advantages out of a list of five, but some careless intern accidentally enabled all the advantages
  • @ChampionLink
    The fucked up part about footstool dair oos is that Steve is by far the easiest to do this tech with due to his short hop height. Steve players can literally just mash their jump button and get it super consistently.
  • Steve's known for breaking blocks, so when he came to Smash Bros, he decided to up his game!