Saxton Hale SHOULDN'T be added to the game [VScript]

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Published 2023-05-19
Also make a difficulty slider for playing as Saxton, and add more voicelines, and give the option for hale music, and the spirit of australian christmas, and merasmus, and valve more developers, and

Also thanks for 2500 Subs, literally insane that its already this far along, I'll keep uploading whatever I find myself interested in at the time, sorry this one was a bit of a long time coming, hopefully it will have been worth the wait.

Discord: discord.gg/gXHMk8v
Twitch: www.twitch.tv/knav_ish

Workshop Pages:
steamcommunity.com/sharedfiles/filedetails/?id=295…
steamcommunity.com/sharedfiles/filedetails/?id=296…
steamcommunity.com/sharedfiles/filedetails/?id=296…

Shoutout all the homies from TFF Server 1. The server I first played a ton of that used the Red vs Blue soundtrack for a lot of the bosses, so its still crazy nostalgic to me.

Music by Jeff Williams
Sharkface / Rooftop -    • Sharkface / Rooftop  
Extraction -    • Extraction (feat. Casey Lee Williams)  
Spiral -    • Spiral  
Pelican Cruise / Infiltration -    • Pelican Cruise / Infiltration  
Agent Tex (Instrumental) -    • Agent Tex (Instrumental)  

All Comments (21)
  • @Knav_ish
    17:23 for all of the people commenting "aged poorly" without watching the video.
  • Hopefully the Vs Hale devs see this and improve the gamemode now that is officially in the game
  • @Ducksen
    people are dunking on this guy but he was fucking right, i can't even load into a game right now
  • i love how i get recomended this video AFTER vsh gets added to the summer update today
  • @sqbuilder1328
    I really hope the creator of Vscript VS Saxton Hale continues to develop the gamemode (even after if it would be hypothetically be brought on officially)
  • I thought this video would have mental gymnastics on par with Under the Mayo's take on Ultrakill, but nope, it's actually a good video. VSH definitely isn't ready, but with appropriate changes, it'll be ready "eventually" whatever that ends up meaning.
  • @Dinghys
    Idk why people are using this as a "Gotcha!" He was right it wasnt ready
  • @boingers
    ill get this out of the way now...
  • @nomayy
    As I was clicking on this video I thought this was going to be a very bad or weird take but my opinions completely changed as I watched this video and I think everyone should take a minute to watch at least HALF of the video before disliking and commenting something negative because I think there will be something that we can all or at least partially agree on. I can't help but completely agree with most of the things you said. This version of Saxton compared to the old one is practically night and day in some cases. Engineers being nearly useless with easy to destroy nests and no knockback making the class unfun and Melee classes having almost no compensations for their nerfs make them pointless as well. Hale having basically a budget fly mode. Hale also having some horrible moments of red putting 40 stickies on his spawn which ruins the start or outright makes the hale spawn with a chunk of hp taken out of him when he already has reduced hp which makes him so much more killable and no modifications to certain items like Cloak and Dagger and Holiday Punch and even the Baby Face's Blaster make games either unfun for the Hale or unfun for the Red Team. If I wrote about half of the points you said this would turn out as a college essay in length however I do think it could be added to TF2 as long as it had some reworks with weapon balancing and Hale balancing as well. For 6 months it's not the worst balancing I've ever seen but nor is it the best as well but time will tell us if it will get further worked on and rebalanced to be an even more fun mode than the sourcemod potentially. Great video and keep it up.
  • @Detwand
    VSH simply isn't made for competitive play, it is only fun, when you are here to mess around. If Hale knows his moveset he can easily crush the mercenaries unless they go full meta strats.
  • @Cyanopsia
    a lot of people will dunk on this guy now but the official VSH has made so many of the changes suggested in this video that i think the devs have seen it
  • @joe____
    Very insightful. I played on testing servers for the vscript version and encountered many of the same issues. Half of the classes felt obsolete in the face of this buffed Saxton, and any semi-competent Hale that knew how to just spam the space bar left the other half dead in the water too. I dread when the VSH maps on Casual actually go online, because I forsee them being a very... interesting experience, to say the least. I feel as if it'll need some major, major tweaking to actually be fun for both parties.
  • @Genuline
    something important which wasn't brought up, how will this affect community servers? if VALVe introduces "casual VSH" with all its bells & whistles while "community VSH" still exists, would that not create a divide in the community on which version to play? would it also not funnel players away from community servers which are already struggling with pop counts, on top of VALVe burying it in the matchmaking UI?
  • @pingodegonha
    Let's be honest, there's no way Valve would actually add an entire new gamemode in a "holiday-sized" update but atleast I think they could add something similar to VSH as a Halloween map. That way the map creators can also use all the Halloween bosses that are already inside the game and the map will have more boss variety. silly update: ye it gud. ive played like a 2 hour long match of vsh nucleus and had alot fun as both hale and the mercenaries. there were also alot of times when a bad player got hale and just walked foward pressing m1 without using his movement and theyd get rekt by a squad of katana demoknights. so ye hale takes skill.
  • I've played VSH for some time now and while I agree with some points made in the video, I much prefer Hale's movement in VScript VSH over the Plugin version since the movement of the Plugin version felt too limited to be efficiently used especially in higher player numbers. Maybe have Hale's "superhop" have a 1 sec cooldown but everything else is fine as it is. Knockback by one player is an annoyance but I understand its necessity. It however becomes very frustrating to deal when there's lots of players. A lot of players tend to fight in a huge group which made it difficult to kill even one person due to the high amount of knockback you take. The reduced knockback in the Vscript version made it much better to deal with a group of players. I do still agree that melee weapons should deal more knockback. Also I think it would be better to re-title the video to something like "Vscript VSH is not ready for casual TF2" since the current title sounded like don't want the gamemode to be added at all, which isn't true since you just want some aspects of the gamemode to get some fixes and balance changes so it's a better experience for casual.
  • @t4t4all
    Honestly I think balancing the gamemode around maps like Tinyrock should've been the way to go from the start. I playtested Distillery before it was released and they had completed so much of the map that no one could really give feedback unless the mapmakers were to think "sure, let's scrap this entire thing!". Vscript VSH is best played in smaller maps that keep players on their toes, giving Saxton too much room to maneuver makes matches extremely campy for the person playing Saxton and boring for the ones playing the OG classes.