Megapixel Multiply or Release 16

209,852
0
2024-05-10に共有
Four colours, controlled by marbles, battle for control of a 1000x1000 pixel grid.
Marbles start at number 1, and multiply in value when they enter the corresponding green triggers. If they enter the red triggers, their number will reset to 1, and the number that was reached will be launched as either a burst attack or a charged shot.
Burst attack will fire shots equal to the number reached, up to several hundred or thousand shots per second depending on the number of shots still be to launched. Any subsequent burst attacks will increase the number of shots remaining. Each shot will convert one territory pixel to the player's colour.
A charged shot will combine the full number into one large shot, which will convert territory pixels equal to its number.

The charge can also be used to replenish the player's shield. The shield blocks any incoming shots, and takes damage equal to the shot strength.

New in this version:
- Trigger spaces adjusted a bit further
- New trigger for 16x added
- Every minute that passes since a marble has last triggered will reduce its size, so it will eventually fall through any gap

Who will win?

Patreon: www.patreon.com/lostmarbleruns
Discord: discord.gg/aYPAms2eHu

Rules

Revival
One minute after dying, a player is able to revive if a shot with size 1M+ touches it.
1% of charge will be used to create a shield.
10% of charge will be used to refill ammo.
It will spawn up to 2 + 1 marbles for every 3 minutes of game time, the first costing 1M charge, the next double, etc.

Shields
When damaged, both the shield and the shot take an equal amount of damage, calculated as follows.
If the shot has more charge than the shield, the damage is 75% of the shield charge + 250.
If the shield has more charge, damage is 75% of the shot charge + 250.
If the shot's charge is less than 1000, the damage is equal to the shot charge.
If the shot has over 5 times as much charge as the shield, the damage is equal to the shield's charge (fully destroys the shield).
The blocked shot will bounce off unless if the shot charge is 100 times greater than the shield, in which case the shot will lose 99.9% of its velocity.

Shooting Rate
Base shooting rate increases logarithmically according to ammo left.
If the cannon is shooting at an enemy shot, it can additionally fire a small percentage of the shot's charge.
For every minute that the cannon has been firing continuously, the fire rate will increase.

Credits:
Song: Lensko - Circles [NCS Release]
Music provided by NoCopyrightSounds
Free Download/Stream: ncs.io/circles
Watch:    • Lensko - Circles | House | NCS - Copy...  

Song: Facading - Take It Down [NCS Release]
Music provided by NoCopyrightSounds
Free Download/Stream: ncs.io/TakeItDown
Watch:    • Facading - Take it Down | Midtempo Ba...  

Song: Jim Yosef - Arrow [NCS Release]
Music provided by NoCopyrightSounds
Free Download/Stream: ncs.io/arrow
Watch:    • Jim Yosef - Arrow | House | NCS - Cop...  

Song: Jnathyn - Dioma [NCS Release]
Music provided by NoCopyrightSounds
Free Download/Stream: NCS.io/Dioma
Watch:    • JNATHYN - Dioma [NCS Release]  

Song: Lensko - Cetus [NCS Release]
Music provided by NoCopyrightSounds
Free Download/Stream: ncs.io/cetus
Watch:    • Lensko - Cetus | House | NCS - Copyri...  

Song: Fareoh - Under Water [NCS Release]
Music provided by NoCopyrightSounds
Free Download/Stream: ncs.io/UnderWater
Watch:    • Fareoh - Under Water | Trap | NCS - C...  

Song: NIVIRO - The Return [NCS Release]
Music provided by NoCopyrightSounds
Free Download/Stream: ncs.io/TheReturn
Watch:    • NIVIRO - The Return | House | NCS - C...  

コメント (21)
  • @FlameBinder55
    Red literally came back to life and said "Domain Expansion: Blood Moon."
  • The revive mechanic in this game actually made the game so much more dynamic. Love the new idea
  • Holy moly this is a complete overhaul to the game now. A new railgun sprayer, the marble grid is reworked, bumpers to free trapped marbles, and most crucial of all... Self reviving death stars. Im just gonna say this is one of the best episodes. Oh and the music in the finale, it sounds eerie but in my opinion is the "Ballad of the Burning Billion"
  • @bengel23
    The x16 Multiplier gave me an idea: Maybe you could implement an increasing startingnumber - for example every 5 minutes you multiply it by 2 so at the end of this video it would have been 32. It wouldnt be a big change but it would speed up getting bigger marbles over time. That way it gets more likely later on that bigger marbles get created - and lets be fair were all here for the big balls xD
  • Easily my favorite one of these yet. An even better dropper, death stars, super shotgun blasts, the spray shots finally feel good again... This whole thing was awesome, thanks for giving us this treat lost.
  • I really like the new features in this video especially the fact that one a color dies then there’s a countdown from 60 showing when they can get revived.
  • @zunkman1
    Thanks for posting all the rules. Much more enjoyable to watch when knowing what's going on!
  • I'm back to watching your channel for after 8 months, back when you were at 25k... WOW YOUVE GROWN!
  • @salxrn
    i spoil blocks or something idk i forgor ✋✋
  • Would like to see more of this version. I dont know how long it takes to simulate, though
  • @soranuareane
    These and the trench wars are my favorite things you produce.
  • @Chat5
    Exactly these MMoR videos, make my day into something very special Fantastic content
  • @9fruitsu
    Every time it's not just good, it's also better than the last! Love seeing what improvements you make each time! Thanks for posting the rules too, the revive mechanic is so hype 😎
  • @ssxkororinpa
    復活の様子が分かりやすくなっておりますね。最後まで結果が分からないのでハラハラドキドキ楽しませていただきました。
  • @HadienReiRick
    nice sublte touch having the marbles that have a timer appear over them to slowly shrink by pixels over time