Why play Diablo 1 (1996) in 2021?

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2021-04-16に共有
Diablondie

#diablo #diablo1

Diablo was the start of something big for the gaming industry, shaping modern RPG's and reinvigorating the random dungeons and loot of older games. But, is it still worth playing in 2021?

Watch to find out.

- - - - -
0:00 Intro
1:02 Concept and design
3:19 Tristram
18:48 The monastery & the labyrinth
26:43 Gameplay
36:31 Story and quests
39:19 Diablo, & the ending
46:45 The world of Diablo
1:05:06 Hellfire
1:09:06 Conclusion
- - - - -

Diablo is available on GOG: www.gog.com/game/diablo

Diablo 1 manual: ftp.blizzard.com/pub/misc/Diablo.PDF

Join my Discord: discord.gg/BCgZT7AmZP
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Credits
I do my best to credit the resources I use, but a lot of sites make it difficult to tell what is free or for commercial use. If I'm using your work and you want it removed, please contact me and I will remove it.

Pics

Image of Mrs Carmody's congregation
The Mist - wiki

Church architecture interior
www.pxfuel.com/en/free-photo-jluyz

Todd Howard
Todd Howard wiki
Owner: Matt Grandstaff (Bethesda Softworks)

Most other images source from the Diablo wiki and owned by Blizzard.

Music

All rights are held by their respective owners.

- Goldeneye elevator music
- Diablo OST

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Past Vids
Dusk (2018) analysis
   • Why DUSK is a great game - an analysis  

コメント (21)
  • I want a Diablo 1 Resurrection more than any other game.
  • I just realised Cains famous line "Stay a while and listen" is actually encouraging you to talk to the townsfolk as they all have a lot of different dialogue for different quests.
  • This is a crime against humanity that you don't have more viewers/subscribers! This is excellent work, my man!
  • @thraknar
    When I first got this game, it ran so slow the characters footsteps matched a ticking clock!!! But me and my friends would be glued to the screen as if every single monster was a huge deal and it actually felt intimidating and scary! That is an awesome achievement for a video game.
  • @Tyrian3k
    The thing about the earlier levels is that they gave you more options. In the dungeon, you have plenty of obstacles and even the bars that allow you to potentially cheese the Butcher. In the catacombs, there's no more bars and everything is sectioned off into rooms with doors. In the caves, there's little to no cover left and only occasionally you will find a door with a fence that could be used strategically. In hell, there is nothing but open rooms and corridors with little to no options for strategy left, save for hiding around a corner. It is meant to make not just the enemies, but also the environment you fight in, more difficult. As I see it, it makes combat less strategic as well and, with how much more challenging the enemies are down there, having less strategic options makes it a slog.
  • You naming your sorcerer Xardas put a huge smile on my face. That's exactly what I do for most mage characters I play.
  • @tenkenroo
    Diablo 1 had so much good atmosphere that was genuinely scary. Diablo 2 felt more story focused with the quests being strictly linear. I liked how in the first one sometimes you would just stumble on a quest. Like gharbad the weak.
  • @Pouilleux
    It's both weird and awesome to see a YouTuber with less than 1k subscribers making better content than a lot of 500k youtubers make. Your channel is still young, but the quality is undeniable. You've earned yourself a new subscribers with that amazing analysis, and I'm eager to see what's next for this channel
  • Came here after Indigo's recommendation... guess I'll stay awhile and listen more! Please consider making a similar analysis of Diablo 2 Lords of Destruction.
  • This is one of the best videos I've ever watched on YouTube, and it's a shame that you don't have a hundred thousand followers because of it.
  • It took me 20 years to figure out you could start a new game with the same character. That made it a bit easier to beat the game if you got stuck or ran out of gold.
  • @Mytelefe
    Mage was the most op class in the game and you could buy almost every spell from Adria since her stock would reset every town visit or game load. There was only 3 two-handed weapons in the game outside of axes (which all were two-handed) and one was named Two-handed Sword it would be nice for it to be indicated in shops but unless you didnt pay any attention to the item system you would never be mistaken. If you move diagonally you can dodge most attacks since you move slightly faster. Great take on the atmosphere.
  • I've long been interested in Diablo 1 for its restraint compared to 2 and 3 and its sad, but believable ending. I came to this video expecting a cursory look over the story and then deep dive into the game mechanics (like most game videos do), but I was overjoyed when I saw that the Tristram section of the video wasn't an analysis on buying items, but a treasure trove of character backstories and exploration of the game's themes and mood! That you dedicated most of the rest of the video to things like the game's ending (and the complex situation in which it was made) and the PHONEBOOK of pre-game lore was a joy and an eye opener to me that the wider story of the Great Conflict, Dark Exile, etc wasn't pulled out of nowhere in Diablo 2 as I thought, but present in the story since Day 1 (this actually improves my opinion of Diablo 2, as I now know it didn't just complicate a previously-simple story with a bunch of weird additions, but acted on the set-up of this game's ending). Thank you very much for shedding light on this series starter and pioneer in gaming and keeping us story-buffs in mind!
  • @Helaw0lf
    There is a Beelzebub mod that takes the hidden files of what would have been the original game and brings them to light. A more fleshed out game experience so I hear.
  • If you think Diablo has slow movement or gameplay - you should've tried playing it in the 90s on an old 486DX2 66MHz processor (Pentium 60 was the minimum requirement for game) - the characters moved at half the speed showcased in the video - for me personally it added to the atmosphere - you were slowly exploring a scary dungeon - the intended speed is unnatural. The sword in the intro for me is the same as the ending - something added by the Blizzard cinematic guys and not talked over with the actual game devs either due to lack of contact, or just plain wanted to add something of their own to the game. Game has unique swords that can be found - someone thought a magic sword would be needed to slay diablo, and just animated it. Back in the 90s I also wondered what is this sword, but after learning that cinematics were made without David Breviks consult - I think they just added it for no reason. For the end gameplay it differs from play to play. You can have late stage with only knights and serpents - and this is great for all classes. I first played a Rogue character - and I really had no trouble with any of the late game enemies, excect of course for Diablo which still was quite a challenge to beat at mid 20th level. For my Warrior run - I was level 32 and Diablo was basically a pushover. Only many years later I tried to play as a Mage, since all my friends spoiled him as being overpowered and I have to agree . Overall, a great video. I love Diablo 1 more than any other game and I feel the music, the atmosphere of Dread, and even the art design was near perfect for such a game, and has not been matched to this day.
  • This is an excellent breakdown of Diablo that covers everything so elegantly! I was hooked from the moment you started analyzing Tristram and its inhabitants, the overview of just how scarred they were from all of the preceding events was awesome! This is good stuff. Defintely looking forward to seeing what else you've got cooking up!
  • @1thevm1
    Resources aren't really finite, you can always restart the game with the same character to farm books, potions and such. Depending on your level, the shortcuts will be open right away too. In fact it almost feels like you have to do it because it's very rare that you'll get proper loot just by relying on RNG alone. There's also a big standalone gameplay mod called The Hell which addresses a lot of the shortcomings, but changes are vast, adding lots of new classes, unique items, maps, and so on. It has its own direction on a lot of things, yet still retaining the original spirit without going too far like MedianXL for example. Another mod is called Belzebub (and its multiplayer successor Tchernobog), which positions itself as an "HD overhaul", improving the resolution, restoring cut content such as quests and dialogue lines, adding map waypoints like in D2 and so on. It's worth checking out just to see how the original quests were supposed to play out, for example Butcher's quest had its own separate map that you had to portal into. There are several lore videos you can find on youtube that use the mod.
  • I also miss old manuals, you see, my favorite games back then when this was released used to be first person shooters, and the manuals had story-background... in FPS's! So nostalgic.
  • Just brought all of the Diablo games in preparation for Diablo 4. Played Diablo 3 previously but now I really wanna play them all
  • First video of the channel is already a banger. Well done