Top 10 Warhammer 3 Noob Mistakes | Total War Warhammer 3

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Published 2023-06-30
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All Comments (21)
  • @Orisha1990
    Knowing when NOT to auto resolve is an important skill in this game.
  • @steffent.6477
    I like autoresolve because it usually wipes out the entire enemy army while half of them manage to run away from the fight when I lead the battle.
  • My biggest struggle is losing territory as my main lord is way across the map in the early game..
  • @exodius9054
    I think the auto resolve system basically always underestimating your army is actually fine because after all this is a total war game so I think its fine that it sometimes forces you to play out a cool battle.
  • @TheRxNick
    The assassinate or wound function for heroes is so underrated
  • @babafrog1877
    My first campaign outside of the tutorial was grimgor. I found myself playing and replaying every battle to build my realtime management skills. Finally winning battles that I tried 2 or 3 times that seemed impossible before was both amazing gameplay wise but also eye opening. After that I find that trying more factions / subfactions out is more important than just trying to master one
  • @prestongarvey4080
    playing as the wood elves taught me one thing No one is immune to arrows (and Micro is hard)
  • CA absolutley trolling new players by having skirmish on by default start as an active setting
  • @gpddak8667
    There are a few things that need to be put into context: Spending all gold: The main question here is how your ecomomy is doing. A faction like the dwarves almost always want to do this because they have strong basic income. But when you are playing the vampire coast your settlement income is shit, your money comes from raiding so you're basically living from the gold you have until the next conquest. You might need it for raising the dead and if you wait for two turns you might be able to get an upgrade for your legendary lord. Of course they should spend gold, but it's not always the best choice. Building your settlements: Especially the "garrison everywhere" strategy is not consistent. Again: The Dwarves/ elves and other "civilized" factions almost always want to do this because they have amazing garrisons and amazing garrison buildings. Also each settlement is very valuable to them so they want to defend it. It makes sense. If you're playing the greenskins however it's almost never a good idea unless you have no other idea for the building slot and to much money. The reason is that their income building is simply amazing on the cost/income scale so you almost always want to prioritise that. Also they have really shitty garrison so when a full stack is coming the chance of defending is pretty slim. Additionally there is amost no value put into those settlements. You can rebuild it fast and there is little gold invested. This is why greenskins usually almost exclusively build this when defending a warfront or in a valuable capital that they cannot afford to loose. Basically: Think about what situation you are in and especially what your factions strategy is. Do you build settlements and economy or do you pillage and raid, building little villages you don't care about with a few important bastions and stategical points every now and then.
  • @eatsnowanddie
    once you know most of the units youll then look at each battle to see if you can win or not, i got sandwhiched once by the empire while playing as gor rok and i had a slane mage leading an almost full stack, i used the forest to shield from the hail of bullets and used the bastiladons to shred through their lines, it was a close victory but the auto res gave me a defeat. Auto resolve wisely, there may be a battle you can win when it says defeat.
  • @TheRewasder97
    There's something very, very important to newer players, something that Legend mentioned in one of his videos. It's related to battle difficulty and auto resolve. If you select the easy battle difficulty, it gives 3 or 4 times power multiplayer for your troops in auto resolve. This makes it so you don't have to play any battle, and when you can't win in auto resolve, and you try the battle manually, it's absolutely impossible. This makes many newer players feel terrible and think they're very bad at the game, while in reality, the game is lying to them. The best thing you can do when starting the game, is put battle difficulty in hard or very hard and then change the battle bonuses to the easy stats. This will give you reasons to play the battles and learn them in situations where you can more substantially do better than the auto resolve. As you then improve, you can rise the in battle AI bonuses to a place you feel confortable. I personally play with no bonuses for me or the AI, but that's entirely my own personal preference.
  • @MrBacon4321
    As for not spending gold, I would not buy anything as soon as you have it, sometimes it's good to save up a few turns to get certain upgrades, especially with some of these lords
  • very helpful as someone starting their first campaign in the game, hopefully i remember this stuff
  • I disagree with your settlement building. In the early game the growth buildings are the most important, followed by income buildings with military buildings only being built once your economy is on an even keel :)
  • >garrisons in every settlement Uh. That's a noob mistake. Garrison settlements that must be attacked by the enemy, are vulnerable to attack, or on the border with an enemy. That's it. If you need to defend your hinterland periodically against hordes or something build an extra army for defense.
  • @voidghost84
    Hi. Not bad advice, but the bit at the end of section 9 ( 2:40 ) about building defense buildings everywhere.. I've been playing Total War games from the beginning and I've seen the devs trying different things when it comes to defending settlements. Like in Medieval 2 you could house a specific number of specific units for free in a city. Since Rome 2 we have a very limited amount of space in any city. So in a big province, you can have 8,4,4,4 spaces and as the main building takes one, we get 7,3,3,3 so 16 in total. If you play on very hard as I do, you get -4 control and you have to counter that - that's at least one slot. Then we have things a faction might want and need. The Chaos Dwarves can make minor settlements camps or factories. In the first case, you want those 3 slots (mining, scavenging and control). If you have a resource building, that also takes a slot. So if you start building buildings that enlarge your garrison, you will be limiting yourself extremely. In some cases (other races) you can squeeze a military building in most cities, but in other ones you need the space for other things. And if you have a minor settlement at level 1 and a military building at that same level you will get about 2 basic units. Now if your attacked by a very small army, this may matter, but it usually won't. Also, if you're rapidly expanding, and do the sensible thing and build economy buildings first, by the time you get to the military ones, the front line would have moved anyway. Back in Warhammer TW 1 I tried to reinforce every city in my first campaign. Now, if I do build those buildings, I do it just in one or two key locations. It's much better to recruit an army to stop an attack. If your empire has buildings that give you lords on a decent level, say 15, you will usually get a mount and can use his points to make him a great fighter or/and mage of the bat. You should save a few renown units for such a situation as you can recruit them instantly. Now you have a good lord and a few elite units on the way of the enemy. If you have time, recruit another army and fill it with something good in defense (archers, crossbowmen). That's the best strategy.
  • Another mistake i could name is spreading too much. When you find a chain of poorly defended settlements and you capture them too fast, you might have everything unser control until a random faction nearby decides to declare war on you. More provinces does not always mean better
  • is skirmish the reason why my blunderbuses kept running away instead of standing their ground and turning the goblins into swiss cheese?
  • @alex25425
    I just tell myself that save scumming with Tzeentch is basically just roleplaying
  • @tomh2572
    For number 5, knowing when to tell your units to walk instead of run is very important. If you're out of range of the enemy's ranged units and you're just moving towards them, there's no reason to charge. Your units will be tired going into melee while the enemy troops were sitting pretty and relaxing. Leave the charge until the last moment.