How to Make and Self-Publish a Game in 12 Months

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Publicado 2017-01-04
This GDC 2015 talk goes over the path SomaSim's Matthew Viglione took when he decided to make and self-publish his own game in the span of a year.

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Todos los comentarios (21)
  • @JoeGeorge319
    Really wish he mentioned the total unit sales of 1849, not seeing actual data on a multi year long venture (savings into game development) is rather important. The biggest hint we got with regards to this is when he said, "if we didn't have the extra sales from Android or iOS then we wouldn't have continued to make indy games" or some shit along those lines. Data like that is objectively important for people who see their selves in a relatively similar frame of reference (just graduated with Marketing degree). Some of the smaller marketing tid bits (ie: just talk to everyone approach) is something I figured and was assured by, but mentioning the fruits of said investment is relatively important. The strongest knowledge learned here not found in other GDC talks is with regards to the pros/cons of game expo's, which I hadn't thought of before. Regardless, the content that we got was a worthwhile read. Thanks
  • @capzombie
    We love tycoon games and simulations in Germany and the market is big compared to other countries in Europe. So an early localization is always a good idea. imho
  • @GameSoup
    Amazing talk, learned a ton, will be rewatching it again when we are closer to our first release to remind myself about some of the topics. Thanks!
  • @Chiros666
    His sip of water is the stock gulp sound from every game you can drink in.
  • @ViorelMocanu
    Years later, this is an inspiration. Thanks a lot for this!
  • @DewmOnline
    just stumbled across this GDC channel...loving it. another great video.
  • @chrisanderson687
    I'm gonna go buy his game just to pay him for this great talk - plus it looks fun.
  • @sarccacious
    I have 5 dollars and can type "hello world" to command prompt. How long will it take me to make a game?
  • @numgun
    I appreciated this talk, very concrete and actionable advice. Thank you.
  • @MathiasJ89
    Very solid talk covering a lot of interesting topics. Nice one :D
  • @cyborgbunny230
    Great talk! Thank you, puts a lot of things in prospective
  • @huntdog777
    Nice Video, I realized at the end of your presentation I met you at Pax West 2016 and played project Highrise. Bought the game after and loved it. It was a little odd to do a simulation game demo at pax, but loved the idea of scheduling a time to play that you did.
  • Great talk! Did watch it twice - once before and again after starting to work on a serious project - and I earned valuable things twice :)
  • @digitalbeat666
    how to get divorce in 12 months and marry your computer
  • @felipedacruz89
    Wow, the end was priceless! I just found out you guys developed Project Highrise, one of the most played games on my steam account! Cheers! :D
  • @mrjed
    "Are you ready for Lodes of Fun??" [sips water] I laughed
  • @Gijontin
    Tough crowd, he was a pretty good and funny talker... ;P