Why such a CULT love of this old fighter? Z-95 Headhunter COMPLETE Breakdown

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Published 2024-02-17
The Z-95 Headhunter was produced by Incom, the same people that gave us the ARC-170 and X-Wing, as well as a ton of other Star Wars ships and vehicles. This complete breakdown of the Z-95 will take us into the cross section and history.


Ships & Vehicles:    • Ships & Vehicles  

Capital Ships:    • Star Wars Capital Ships  

Complete Series:    • Complete Series Videos  



Check out these links!
sketchfab.com/3d-models/z-95-headhunter-alternate-…
www.deviantart.com/tattooedhobbit/art/Z-95-Headhun…
www.artstation.com/artwork/yba1E9
   • X-Wing Alliance (2020) - VR - Z95 Gam...  


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All Comments (21)
  • @MetaNerdzLore
    Shoutout to the MetaNerd watching this from a bar right now, u a real one
  • @Obiwan7100
    In my opinion, I always saw the Z-95 Headhunter as the F-16 of the Star Wars galaxy. A very used, old Starfighters with many variants.
  • @isaackim7675
    The Z-95s and the ARC-170s will always be my two favorite Incom starfighters. Especially given to they’re the ancestors to the X-wing
  • @inductivegrunt94
    Older than the Clone Wars, but still a venerable, reliable starfighter. Love this old yet still good starfighter.
  • @7ElevenTruther
    One thing that has always stood out to me about the z-95 and it's x-wing descendent is that these are some of the rare few examples of 'multi-role' fighters in the star wars universe. A maneuverable fighter that also carrys a decent payload of ordnance which can be used against large ships or ground targets kind of like a rl multi role fighter jet.
  • @tjb0502
    Z-95 just works and was a solid design. A very good example of keeping it simple. No gimmick, just a star fighter.
  • Always loved the Z-95. Many wondered why the Rebels never really utilized the ARC-170, not realizing that the Z-95 was simply just better suited for them. It was cheap, found everywhere, perfect for a single pilot to operate (especially when Rebels sometimes had a shortage of pilots), and generally long-range. And it's so strong that it can drive through desert sand without taking any damage 11:15. :)
  • @sabre0smile
    The concept art from 13:18 on is actually the Ralph McQuarrie concept! The Cantwell one had way longer wings, which is why the Z95s in the clone wars are so WIDE
  • @Haxxer82
    I love it because I remember it as Jaden Korr's ship. He had a Z-95 Headhunter called the "Far Wanderer". It just happens to be from my favorite Star Wars game.
  • @Commanderphilbo
    I say this every time I comment on this channel..this is one of the best channels on YouTube for star wars ..unmatched ..the hobby of star wars is super interesting and a really enjoyable thing to be a part of ..the lore and information i get from here is super vast ..it has opened up a whole world for me . Thanka
  • The z-95 headhunter is one of my favorite starfighters in all of star wars
  • I have been waiting soooo long for a Z95 headhunter video. Thanks sooo much for making my day better.
  • @jeremycolon7337
    I am convinced you live in my walls! I just rewatched the clone wars tv show and said “i wish there was more info on the Z-95 since its a proto x wing!”
  • As an X-Wing vs TIE-Fighter-veteran, the Z95 was the first vehicle I have ever flown in the Star-Wars universe (first mission in the Rebels campaign. Yes, I am that old). Of course, it WAS the worst plane in the whole game, even worse than the standard TIE. But I have fond memories of it, this is still "my o.g.-Version I love, unlike the clone-wars-redesign.
  • @jasonmorahan7450
    I can tell you from the days of GMing the tabletop SWRPG d6 WEG edition with a long running gaming group the Z-95 was super popular because firstly it came as an equipment loadout for the Starfighter Pilot PC template, where the Smuggler would get a YT1300 or Ghtroc freighter for example, but of course in most games the GM would steer the PC quickly towards joining the Rebellion since every TIE fighter in the galaxy will basically shoot an unregistered, unaligned, independent Z-95 on sight as will any Imperial Bounty Hunter; at which point the PC will typically upgrade to an X-Wing. But that's not how we rolled. You see add the starship modification rules, spend some time adapting a custom version for starfighter engineering and you could modify your Z-95 with improved laser cannons, armouring, shield generators, munitions launchers, sublight drives and add a hyperdrive module with a basic 2 jump navcomputer. Now the only thing you really lack in performance to an X-Wing is the droid navigator/flight-engineer, but as far as combat goes it can still run rings around just about anything Imperial. And you get to keep your independence. The only trouble you have is a limited range but you fix that with atmosphere scoops and ration your food consumables, you can go a long way along well travelled hyperlane routes in several days, but you definitely want to create a contacts network and that brings roleplay and adventure/quest opportunities. All told, the Z-95 was immensely popular. It's about the toughest thing to live this sort of lifestyle with.
  • @FrakMunkie
    Americans using anything but the metric system:
  • @cobeoe
    That red Z-95 at the top right Looks like something out of a video game or an enemy with all those wings like R-type
  • Man I have always LOVED the look of this fighter. Maybe it’s because it was the inspiration for the X-Wing, but I always loved seeing clone pilots, especially the 501st boys in blue, roaring their engines out of Venators and ripping through clanker forces