50 Tips & Tricks for Star Citizen

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Published 2023-04-04
So this was originally meant to be 30 tips & tricks, then it became 40, I had to finally close the door at 50! I hope these little hints will help you out in a game with a steep learning curve - let me know any more you can think of and I'll start working on the next vid!

Big shoutouts to JonJon501st, Ravnak and Syila for their help in making all the clips for this vid, and to Daardendrian for the awesome thumbnail picture!

My referral code for some extra starting cash: STAR-MY2H-6P9B

Come say hi on discord: discord.gg/FRCN

If you'd like to fund my burrito habit: patreon.com/loudguns

Thank you to the wonderful Anorii for the awesome backing music - Nebula One!

Cornerstone Refinery Maps: cstone.space/resources/knowledge-base/36-refinery-….

---Chapter Markers---------------------------------------------------------------------

00:00 – Intro
00:47 – Channel Credits
01:21 – Breaking down the list
01:39 – #0 You only need a starter ship!
02:06 - #1 Press F a lot!
02:31 - #2 Take shortcuts!
03:49 – #3 Add more shortcuts!
04:22 - #4 The interaction wheel
04:44 - #5 Learn your HUD
05:37 – #6 The Mobiglass
06:16 - #7 QT everywhere you can
07:17 - #8 Reset spawn ASAP!
08:03 - #9 MFDs aren’t just for show
08:31 - #10 Don’t skip early missions
08:53 - #11 Track active missions
09:24 - #12 The Power Triangle
10:34 - #13 CRUZ is LIFE
10:58 - #14 I.V. Burrito
11:17 - #15 Swipe items with inventory
11:42 - #16 Always carry medpens
12:35 - #17 Know you basic kit
13:31 - #18 Tread carefully
13:59 - #19 Shut off engines
14:15 - #20 EVA grappling hook
14:39 - #21 Wipe your visor
14:55 - #22 Advanced camera
15:39 - #23 Pay off CS
16:38 - #24 Invest in a daily driver
17:22 - #25 Better together
18:12 - #26 Right tools for the job
19:45 - #27 Use RS Sigs
20:28 - #28 Find the Aaron Halo
21:11 - #29 Add a dog leg
22:14 - #30 Get a better head
22:52 - #31 Experiment with modules
23:39 - #32 Crack then scoop
24:18 - #33 Mass Maths
25:00 - #34 Which refining process?
25:57 - #35 Know your salvage mods
26:45 - #36 Use the Vulture’s gimbals
27:14 - #37 Reclaimer rear hatch entry
28:09 - #38 Commodity refresh rates
29:04 - #39 Don’t go alone
29:18 - #40 Don’t bet the farm
29:51 - #41 Know your guns!
31:51 – #42 Try lagging pip
32:34 - #43 Keep moving
32:56 - #44 Make your shots count
33:19 - #45 U for underbarrel
33:31 - #46 Free armour
33:54 - #47 Make a 2SCU Box
34:56 - #48 Heal in armistice
35:37 - #49 Tractor beams = safety
35:58 - #50 Know your med beds
37:04 - #51 Always have fun

All Comments (21)
  • @slymako
    For tip 7, if you have a planetary mission that doesn't have a QT marker, you can jump to another QT that's behind the location and drop out of QT by pressing U to get much closer to the target location than you would by just QTing to the closest marker
  • @Strandbacker
    Bunkers - if bugs dont scare you away there are some tips: 1) the obvious: learn to distinguish between guard and baddies. Since recent patches, CIG decided to give both the same type of armor meaning in bad lighting condition you should not shoot as you cannot tell if this is a guard or not as the markers are just bugged (marker only tell that a NPC is a guard, missing marker has no meaning) 2) use suppressors. Always. It is well worth the time to aquire them (use cstone for finding a shop that sells the needed size). Suppressors will hide your position to NPCs, especially if you are far away. Useful on sidearms too. 3) Snipers can help you for 2 reasons: a better scope might make you see more details to make a better decision between friend or foe. And with a suppressor they mean dead to NPC out of nowhere (very unlikely that NPC register you current position if they get hit by sniper with suppressor) 4) dont use "too big" scopes like 8x or even 16x before trying smaller ones. They are difficult to handle in bunkers, you may want to use a smaller one 4x so you see more of your surroundings when looking thru the scope. So you trade the details a better scope gives you with the ability to see NPC comming to you from the side). 5) sniper becomes a problem if NPC manage to get near to you or you run into them. The solution for this is a side arm. Chose high alpha value ones (coda or salvo are very good at this. Salvo has a special group attack, look it up). Dont relay on headshots with side arms but learn to melee attack with you sidearm (look for firearm attack in keybind "all on foot") 6) if you are a beginner, A03 / Arrowhead snipers are best as they trade smaller alpha damage for higher cap size (which is perfect for bunkers which isnt really long distance)
  • @lolsmcfee
    One of the loot goblin tips im not sure if i missed it but when looting say an 890 mission or missions with local inventory go to a body and drag the undersuit to the local inventory it takes everything attached to it for much faster gear looting
  • @ivanshiek
    For tutorials, you should refrain from using short names like "New Bab" for New Babage and use the full names instead for new players' sake. They will catch on in-game later. Using in-game slang in a tutorial will only confuse a new player because they are not familiar enough with the places and terminology. For instance, you listed off the 3 main places but did not show each respective place while naming them off for visual ques. Visual ques would help them make informed choices of where they want to start out.
  • @axelk4921
    TIP 1: To put on/off the helmet, I recommend assigning a key in the "ON FOOT" settings, it's faster if you just have to press a button in a panic instead of clicking through the PIT menu TIP: " button H " is not assigned in FPS mode and goes with " H " elmet TIP 2 : for those in a hurry..... Getting out of the pilot's seat is faster if you turn off the "250ms delay" in the settings....! it´s a NOW useless setting from times before 3.7, it´s no longer needed
  • Laser pointers are helpful in avoiding friendly fire. They let you know where your teammates are aiming and vice versa.
  • When leaving a hanger wait about 10 seconds or so for the door to finish opening. There's a great deal of lag between the animation of the door opening and the hit box going away and if you jump the gun you'll slam into an invisible hanger door. You need chest armor to equip a backpack which you need to transfer small items around between locations. Heavy armor can use all types of backpack sizes but medium and light can only carry their perspective rated backpacks. Inventory that is too large to carry such as ship parts are stored where you bought them unless you put them on your ship. I once bought a quantum drive then jumped to another location only to have to turn back to get my new drive. To apply ship upgrades you press F1, then go to the hanger tab near the bottom left, then select the parts you want to swap out. (don't forget to press the "apply and save" button after selecting new parts or everything will revert when you close the tab). Your ship needs to be stored in a hanger wherever you bought the part(s) but you can use the hanger terminal to move ships around if you can't be bothered to fly them there yourself.
  • @gixxer_killa
    I’ve been playing for almost a year and I still learned a bunch. That you for this!
  • @mattp1337
    Playing for a couple of years and I still learn new stuff (and stuff I forgot) whenever I watch your guides.
  • @Flossy69
    Even nearly a year into SC, I’ve learned something new. Great Video Pal… 👍
  • @caldosan5823
    Thanks Loud Guns that was very useful to a relative newbie like me 😊 mind you a few rewatches won’t go amiss Cheers
  • @davekeen1782
    As a veteran backer I still learned alot as I usually treat SC as a holiday destination, great vid, very well presented and as someone else commented never got boring, nice one mate, great advice, earned a sub from me!
  • L Guns great video. One I am not crazy about but there are times when ALT F4 will save you from a CIG bug or impossible scenario. For example: an elevator on Grim Hex dropped me between floors. Alt F4 was the only way to get out and save my gear.
  • 16:38 My addition to #24 is to have a cheap dedicated ship to get you back where you were in case you die. The starter ship is handy for that, so at least it will have some use. When you get back home, you can just claim your starter ship and it will be ready for next time. This is why I haven't melted my Aurora.
  • @Uncle_Jay13
    You earned yourself a sub today with this video. It's well put together, detailed and not boring. It leaves little in the way of questions.
  • @jqstar1786
    Congrats on getting this one mentioned on the SC weekly newsletter!! Clearly smashing it!
  • @gregbagel791
    Been playing on and off 3 years now, lots of good and new info here plus some reminders before I hop back in
  • @-Seek-17
    I looked at this video for 2 seconds and immediatley liked and downloaded it to watch later just because of that gorgeous QUALITY MAN!!!!!👑
  • You sir have a new sub, you put a lot of work into this video and its appreciated. It was almost an over load of information, so i book marked, and will definitely be watching many more times. Keep up the good worknand in excited to see the channel grow!
  • @addermoth
    Impressed with both your work and work ethic in putting together these videos. You are a real Star in Star Citizen. Need to pop over and see you guys in discord again. As a veteran you have summarised the most important parts, especially the las tip. Well done Sir.